blender/intern/cycles/kernel/shaders
Thomas Dinges 188718a3d5 OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
2012-12-11 16:06:03 +00:00
..
CMakeLists.txt Cycles: RGB and Vector Curves nodes now supported, with the limitation that the 2012-12-11 14:39:37 +00:00
node_add_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ambient_occlusion.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_attribute.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_background.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brick_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brightness.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_bump.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_camera.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_checker_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_color.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_combine_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_color.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_float.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_int.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_normal.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_point.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_string.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_convert_from_vector.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_diffuse_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_emission.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_environment_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_fresnel.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_fresnel.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_gamma.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_geometry.osl quiet float -> double conversion warnings and do some osl style edits. 2012-12-03 13:58:08 +00:00
node_glass_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_glossy_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_gradient_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_holdout.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_hsv.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_image_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_invert.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_layer_weight.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_light_falloff.osl osl style cleanup and update man-page. 2012-12-04 03:18:08 +00:00
node_light_path.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_magic_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mapping.osl Fix mapping node min/max not working OSL. 2012-12-06 09:13:57 +00:00
node_math.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_mix_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mix.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_musgrave_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_noise_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_normal_map.osl osl style cleanup and update man-page. 2012-12-04 03:18:08 +00:00
node_normal.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_object_info.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_output_displacement.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_output_surface.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_output_volume.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_particle_info.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_refraction_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_curves.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_ramp.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_separate_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_set_normal.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_sky_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_tangent.osl Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
node_texture_coordinate.osl Fix cycles OSL wrong reflection texture coordinate. 2012-11-22 22:24:34 +00:00
node_texture.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_translucent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_transparent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_value.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_vector_curves.osl Cycles: RGB and Vector Curves nodes now supported, with the limitation that the 2012-12-11 14:39:37 +00:00
node_vector_math.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_velvet_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_voronoi_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ward_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_wave_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
oslutil.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
SConscript Scons: better fix for OSL compiler path, so it also works on OS X. 2012-11-19 15:50:28 +00:00
stdosl.h Cycles OSL: add diffuse_ramp closure in addition to phong_ramp. 2012-12-11 14:39:41 +00:00