..
CMakeLists.txt
Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
2012-12-11 14:39:37 +00:00
node_add_closure.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_ambient_occlusion.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_attribute.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_background.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_brick_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_brightness.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_bump.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_camera.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_checker_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_color.h
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_combine_rgb.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_color.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_float.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_int.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_normal.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_point.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_string.osl
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
node_convert_from_vector.osl
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
node_diffuse_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_emission.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_environment_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_fresnel.h
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_fresnel.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_gamma.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_geometry.osl
quiet float -> double conversion warnings and do some osl style edits.
2012-12-03 13:58:08 +00:00
node_glass_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_glossy_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_gradient_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_holdout.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_hsv.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_image_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_invert.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_layer_weight.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_light_falloff.osl
osl style cleanup and update man-page.
2012-12-04 03:18:08 +00:00
node_light_path.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_magic_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_mapping.osl
Fix mapping node min/max not working OSL.
2012-12-06 09:13:57 +00:00
node_math.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_mix_closure.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_mix.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_musgrave_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_noise_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_normal_map.osl
osl style cleanup and update man-page.
2012-12-04 03:18:08 +00:00
node_normal.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_object_info.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_output_displacement.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_output_surface.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_output_volume.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_particle_info.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_refraction_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_rgb_curves.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_rgb_ramp.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_separate_rgb.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_set_normal.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_sky_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_tangent.osl
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
node_texture_coordinate.osl
Fix cycles OSL wrong reflection texture coordinate.
2012-11-22 22:24:34 +00:00
node_texture.h
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_translucent_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_transparent_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_value.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_vector_curves.osl
Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
2012-12-11 14:39:37 +00:00
node_vector_math.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_velvet_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_voronoi_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_ward_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_wave_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
oslutil.h
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
SConscript
Scons: better fix for OSL compiler path, so it also works on OS X.
2012-11-19 15:50:28 +00:00
stdosl.h
Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.
2012-12-11 14:39:41 +00:00