forked from bartvdbraak/blender
18cf21bbfe
With deformations and on a simple cube you could get axis flipping with normal-particle alignment. now use the normal & tangent to create the orientation to give a stable matrix that wont flip. |
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doc | ||
extern | ||
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release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |