blender/source/creator/creator.c
Campbell Barton bc9848f7e6 Added a global string to be used for the tempdir. since the user preference is not loaded in background mode and the user preference is not validated and has no fallback.
'btempdir' is set with BLI_where_is_temp() - This tries to use U.tempdir but falls back to $TEMP or /tmp/
2008-02-13 13:55:22 +00:00

824 lines
24 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
/* This little block needed for linking to Blender... */
#include "MEM_guardedalloc.h"
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "GEN_messaging.h"
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "blendef.h" /* for MAXFRAME */
#include "BKE_utildefines.h"
#include "BKE_blender.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_packedFile.h"
#include "BKE_scene.h"
#include "BKE_node.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_mainqueue.h"
#include "BIF_graphics.h"
#include "BIF_editsound.h"
#include "BIF_usiblender.h"
#include "BIF_drawscene.h" /* set_scene() */
#include "BIF_screen.h" /* waitcursor and more */
#include "BIF_usiblender.h"
#include "BIF_toolbox.h"
#include "BLO_writefile.h"
#include "BLO_readfile.h"
#include "BDR_drawmesh.h"
#include "IMB_imbuf.h" // for quicktime_init
#include "BPY_extern.h"
#include "RE_pipeline.h"
#include "playanim_ext.h"
#include "mydevice.h"
#include "nla.h"
#include "datatoc.h"
/* for passing information between creator and gameengine */
#include "SYS_System.h"
#include <signal.h>
#ifdef __FreeBSD__
# include <sys/types.h>
# include <floatingpoint.h>
# include <sys/rtprio.h>
#endif
#ifdef WITH_BINRELOC
#include "binreloc.h"
#endif
// from buildinfo.c
#ifdef BUILD_DATE
extern char * build_date;
extern char * build_time;
extern char * build_platform;
extern char * build_type;
#endif
/* Local Function prototypes */
static void print_help();
static void print_version();
/* defined in ghostwinlay and winlay, we can't include carbon here, conflict with DNA */
#ifdef __APPLE__
extern int checkAppleVideoCard(void);
extern void getMacAvailableBounds(short *top, short *left, short *bottom, short *right);
extern void winlay_get_screensize(int *width_r, int *height_r);
extern void winlay_process_events(int wait_for_event);
#endif
/* for the callbacks: */
extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
char btempdir[FILE_MAXDIR+FILE_MAXFILE];
/* Initialise callbacks for the modules that need them */
void setCallbacks(void);
#if defined(__sgi) || defined(__alpha__)
static void fpe_handler(int sig)
{
// printf("SIGFPE trapped\n");
}
#endif
/* handling ctrl-c event in console */
static void blender_esc(int sig)
{
static int count = 0;
G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
if (sig == 2) {
if (count) {
printf("\nBlender killed\n");
exit(2);
}
printf("\nSent an internal break event. Press ^C again to kill Blender\n");
count++;
}
}
static void print_version(void)
{
#ifdef BUILD_DATE
printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
printf ("\tbuild date: %s\n", build_date);
printf ("\tbuild time: %s\n", build_time);
printf ("\tbuild revision: %s\n", build_rev);
printf ("\tbuild platform: %s\n", build_platform);
printf ("\tbuild type: %s\n", build_type);
#else
printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
#endif
}
static void print_help(void)
{
printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
printf ("Usage: blender [options ...] [file]\n");
printf ("Note: Arguments are executed in the order they are given. eg.\n");
printf (" blender -b test.blend -f 1 -o /tmp\n");
printf (" ...may not render to /tmp because '-f 1' renders before the output path is set\n");
printf (" blender -b -o /tmp test.blend -f 1\n");
printf (" ...may not render to /tmp because loading the blend file overwrites the output path that was set\n");
printf (" \"blender -b test.blend -o /tmp -f 1\" works as expected.\n");
printf ("\nRender options:\n");
printf (" -b <file>\tRender <file> in background (doesn't load the user defaults .B.blend file)\n");
printf (" -a render frames from start to end (inclusive), only works when used after -b\n");
printf (" -S <name>\tSet scene <name>\n");
printf (" -f <frame>\tRender frame <frame> and save it\n");
printf (" -s <frame>\tSet start to frame <frame> (use with -a)\n");
printf (" -e <frame>\tSet end to frame (use with -a)<frame>\n");
printf (" -o <path>\tSet the render path and file name.\n");
printf (" Use // at the start of the path to\n");
printf (" render relative to the blend file.\n");
printf (" The frame number will be added at the end of the filename.\n");
printf (" eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a\n");
printf ("\nFormat options:\n");
printf (" -F <format>\tSet the render format, Valid options are...\n");
printf (" \tTGA IRIS HAMX JPEG MOVIE IRIZ RAWTGA\n");
printf (" \tAVIRAW AVIJPEG PNG BMP FRAMESERVER\n");
printf (" (formats that can be compiled into blender, not available on all systems)\n");
printf (" \tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS\n");
printf (" -x <bool>\tSet option to add the file extension to the end of the file.\n");
printf (" -t <threads>\tUse amount of <threads> for rendering\n");
/*Add these later - Campbell*/
/*
printf (" -colorchannel <type>\tColors to save, valid types are: BW RGB RGBA \n");
printf (" -compression <type>\t Use with EXR format, valid types are..\n");
printf (" \tZIP Pxr24 PIZ RLE\n");
printf (" -zbuf <bool>\tUse with EXR format, set the zbuf save option\n");
printf (" -halffloat <bool>\tUse with EXR format, set the half float option\n");
printf (" -preview <bool>\tUse with EXR format, save a jpeg for viewing as well as the EXR\n");*/
printf ("\nAnimation playback options:\n");
printf (" -a <file(s)>\tPlayback <file(s)>, only operates this way when -b is not used.\n");
printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" -m\t\tRead from disk (Don't buffer)\n");
printf (" -f <fps> <fps-base>\t\tSpecify FPS to start with\n");
printf ("\nWindow options:\n");
printf (" -w\t\tForce opening with borders (default)\n");
printf (" -W\t\tForce opening without borders\n");
printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" \tand width and height <w>, <h>\n");
printf ("\nGame Engine specific options:\n");
printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
printf (" -g noaudio\t\tNo audio in Game Engine\n");
printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
printf ("\nMisc options:\n");
printf (" -d\t\tTurn debugging on\n");
printf (" -noaudio\tDisable audio on systems that support audio\n");
printf (" -h\t\tPrint this help text\n");
printf (" -y\t\tDisable script links, use -Y to find out why its -y\n");
printf (" -P <filename>\tRun the given Python script (filename or Blender Text)\n");
#ifdef WIN32
printf (" -R\t\tRegister .blend extension\n");
#endif
printf (" -v\t\tPrint Blender version and exit\n");
printf (" --\t\tEnds option processing. Following arguments are \n");
printf (" \t\t passed unchanged. Access via Python's sys.argv\n");
}
double PIL_check_seconds_timer(void);
extern void winlay_get_screensize(int *width_r, int *height_r);
int main(int argc, char **argv)
{
int a, i, stax, stay, sizx, sizy;
SYS_SystemHandle syshandle;
Scene *sce;
#if defined(WIN32) || defined (__linux__)
int audio = 1;
#else
int audio = 0;
#endif
#ifdef WITH_BINRELOC
br_init( NULL );
#endif
setCallbacks();
#ifdef __APPLE__
/* patch to ignore argument finder gives us (pid?) */
if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
extern int GHOST_HACK_getFirstFile(char buf[]);
static char firstfilebuf[512];
int scr_x,scr_y;
argc= 1;
/* first let us check if we are hardware accelerated and with VRAM > 16 Mo */
if (checkAppleVideoCard()) {
short top, left, bottom, right;
winlay_get_screensize(&scr_x, &scr_y);
getMacAvailableBounds(&top, &left, &bottom, &right);
setprefsize(left +10,scr_y - bottom +10,right-left -20,bottom - 64, 0);
} else {
winlay_get_screensize(&scr_x, &scr_y);
/* 40 + 684 + (headers) 22 + 22 = 768, the powerbook screen height */
setprefsize(120, 40, 850, 684, 0);
}
winlay_process_events(0);
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
argc= 2;
argv[1]= firstfilebuf;
}
}
#endif
#ifdef __FreeBSD__
fpsetmask(0);
#endif
#ifdef __linux__
#ifdef __alpha__
signal (SIGFPE, fpe_handler);
#else
if ( getenv("SDL_AUDIODRIVER") == NULL) {
setenv("SDL_AUDIODRIVER", "dma", 1);
}
#endif
#endif
#if defined(__sgi)
signal (SIGFPE, fpe_handler);
#endif
// copy path to executable in bprogname. playanim and creting runtimes
// need this.
BLI_where_am_i(bprogname, argv[0]);
/* Hack - force inclusion of the plugin api functions,
* see blenpluginapi:pluginapi.c
*/
pluginapi_force_ref();
init_nodesystem();
initglobals(); /* blender.c */
syshandle = SYS_GetSystem();
GEN_init_messaging_system();
/* first test for background */
G.f |= G_DOSCRIPTLINKS; /* script links enabled by default */
for(a=1; a<argc; a++) {
/* Handle unix and windows style help requests */
if ((!strcmp(argv[a], "--help")) || (!strcmp(argv[a], "/?"))){
print_help();
exit(0);
}
/* end argument processing after -- */
if (!strcmp( argv[a], "--")){
a = argc;
break;
}
/* Handle long version request */
if (!strcmp(argv[a], "--version")){
print_version();
exit(0);
}
/* Handle -* switches */
else if(argv[a][0] == '-') {
switch(argv[a][1]) {
case 'a': /* -b was not given, play an animation */
playanim(argc-1, argv+1);
exit(0);
break;
case 'b':
case 'B':
G.background = 1;
a= argc;
break;
case 'y':
G.f &= ~G_DOSCRIPTLINKS;
break;
case 'Y':
printf ("-y was used to disable script links because,\n");
printf ("\t-p being taken, Ton was of the opinion that Y\n");
printf ("\tlooked like a split (disabled) snake, and also\n");
printf ("\twas similar to a python's tongue (unproven).\n\n");
printf ("\tZr agreed because it gave him a reason to add a\n");
printf ("\tcompletely useless text into Blender.\n\n");
printf ("\tADDENDUM! Ton, in defense, found this picture of\n");
printf ("\tan Australian python, exhibiting her (his/its) forked\n");
printf ("\tY tongue. It could be part of an H Zr retorted!\n\n");
printf ("\thttp://www.users.bigpond.com/snake.man/\n");
exit(252);
case 'h':
print_help();
exit(0);
case 'v':
print_version();
exit(0);
default:
break;
}
}
}
#ifdef __sgi
setuid(getuid()); /* end superuser */
#endif
/* for all platforms, even windos has it! */
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
/* background render uses this font too */
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
init_def_material();
if(G.background==0) {
for(a=1; a<argc; a++) {
if(argv[a][0] == '-') {
switch(argv[a][1]) {
case 'p': /* prefsize */
if (argc-a < 5) {
printf ("-p requires four arguments\n");
exit(1);
}
a++;
stax= atoi(argv[a]);
a++;
stay= atoi(argv[a]);
a++;
sizx= atoi(argv[a]);
a++;
sizy= atoi(argv[a]);
setprefsize(stax, stay, sizx, sizy, 0);
break;
case 'd':
G.f |= G_DEBUG; /* std output printf's */
printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
MEM_set_memory_debug();
#ifdef NAN_BUILDINFO
printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
#endif // NAN_BUILDINFO
for (i = 0; i < argc; i++) {
printf("argv[%d] = %s\n", i, argv[i]);
}
break;
case 'w':
/* XXX, fixme zr, with borders */
/* there probably is a better way to do
* this, right now do as if blender was
* called with "-p 0 0 xres yres" -- sgefant
*/
winlay_get_screensize(&sizx, &sizy);
setprefsize(0, 0, sizx, sizy, 1);
G.windowstate = G_WINDOWSTATE_BORDER;
break;
case 'W':
/* XXX, fixme zr, borderless on win32 */
/* now on all platforms as of 20070411 - DJC */
G.windowstate = G_WINDOWSTATE_FULLSCREEN;
break;
case 'R':
/* Registering filetypes only makes sense on windows... */
#ifdef WIN32
RegisterBlendExtension(argv[0]);
#endif
break;
case 'n':
case 'N':
if (BLI_strcasecmp(argv[a], "-noaudio") == 0|| BLI_strcasecmp(argv[a], "-nosound") == 0) {
/**
notify the gameengine that no audio is wanted, even if the user didn't give
the flag -g noaudio.
*/
SYS_WriteCommandLineInt(syshandle,"noaudio",1);
audio = 0;
if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
break;
}
}
}
BPY_start_python(argc, argv);
/**
* NOTE: sound_init_audio() *must be* after start_python,
* at least on FreeBSD.
* added note (ton): i removed it altogether
*/
BIF_init(); /* loads .B.blend */
BLI_where_is_temp( btempdir, 1 ); /* call after loading the .B.blend so we can read U.tempdir */
}
else {
BPY_start_python(argc, argv);
BLI_where_is_temp( btempdir, 0 ); /* call after loading the .B.blend so we can read U.tempdir */
// (ton) Commented out. I have no idea whats thisfor... will mail around!
// SYS_WriteCommandLineInt(syshandle,"noaudio",1);
// audio = 0;
// sound_init_audio();
// if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
/**
* NOTE: the U.pythondir string is NULL until BIF_init() is executed,
* so we provide the BPY_ function below to append the user defined
* pythondir to Python's sys.path at this point. Simply putting
* BIF_init() before BPY_start_python() crashes Blender at startup.
* Update: now this function also inits the bpymenus, which also depend
* on U.pythondir.
*/
BPY_post_start_python();
#ifdef WITH_QUICKTIME
quicktime_init();
#endif /* WITH_QUICKTIME */
/* dynamically load libtiff, if available */
libtiff_init();
if (!G.have_libtiff && (G.f & G_DEBUG)) {
printf("Unable to load: libtiff.\n");
printf("Try setting the BF_TIFF_LIB environment variable if you want this support.\n");
printf("Example: setenv BF_TIFF_LIB /usr/lib/libtiff.so\n");
}
/* OK we are ready for it */
for(a=1; a<argc; a++) {
if (G.afbreek==1) break;
if(argv[a][0] == '-') {
switch(argv[a][1]) {
case '-': /* -- ends argument processing */
a = argc;
break;
case 'p': /* prefsize */
a+= 4;
break;
case 'g':
{
/**
gameengine parameters are automaticly put into system
-g [paramname = value]
-g [boolparamname]
example:
-g novertexarrays
-g maxvertexarraysize = 512
*/
if(++a < argc)
{
char* paramname = argv[a];
/* check for single value versus assignment */
if (a+1 < argc && (*(argv[a+1]) == '='))
{
a++;
if (a+1 < argc)
{
a++;
/* assignment */
SYS_WriteCommandLineString(syshandle,paramname,argv[a]);
} else
{
printf("error: argument assignment (%s) without value.\n",paramname);
}
/* name arg eaten */
} else
{
SYS_WriteCommandLineInt(syshandle,argv[a],1);
/* doMipMap */
if (!strcmp(argv[a],"nomipmap"))
{
set_mipmap(0); //doMipMap = 0;
}
/* linearMipMap */
if (!strcmp(argv[a],"linearmipmap"))
{
set_linear_mipmap(1); //linearMipMap = 1;
}
} /* if (*(argv[a+1]) == '=') */
} /* if(++a < argc) */
break;
}
case 'f':
a++;
if (G.scene) {
if (a < argc) {
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
Render *re= RE_NewRender(G.scene->id.name);
RE_BlenderAnim(re, G.scene, frame, frame);
}
} else {
printf("\nError: no blend loaded. cannot use '-f'.\n");
}
break;
case 'a':
if (G.scene) {
Render *re= RE_NewRender(G.scene->id.name);
RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
break;
case 'S':
if(++a < argc) {
set_scene_name(argv[a]);
}
break;
case 's':
a++;
if(G.scene) {
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
if (a < argc) (G.scene->r.sfra) = frame;
} else {
printf("\nError: no blend loaded. cannot use '-s'.\n");
}
break;
case 'e':
a++;
if(G.scene) {
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
if (a < argc) (G.scene->r.efra) = frame;
} else {
printf("\nError: no blend loaded. cannot use '-e'.\n");
}
break;
case 'P':
a++;
if (a < argc) BPY_run_python_script (argv[a]);
else printf("\nError: you must specify a Python script after '-P '.\n");
break;
case 'o':
a++;
if (a < argc){
if(G.scene) {
BLI_strncpy(G.scene->r.pic, argv[a], FILE_MAXDIR);
} else {
printf("\nError: no blend loaded. cannot use '-o'.\n");
}
} else {
printf("\nError: you must specify a path after '-o '.\n");
}
break;
case 'F':
a++;
if (a < argc){
if(!G.scene) {
printf("\nError: no blend loaded. order the arguments so '-F ' is after the blend is loaded.\n");
} else {
if (!strcmp(argv[a],"TGA")) G.scene->r.imtype = R_TARGA;
else if (!strcmp(argv[a],"IRIS")) G.scene->r.imtype = R_IRIS;
else if (!strcmp(argv[a],"HAMX")) G.scene->r.imtype = R_HAMX;
#ifdef WITH_DDS
else if (!strcmp(argv[a],"DDS")) G.scene->r.imtype = R_DDS;
#endif
else if (!strcmp(argv[a],"JPEG")) G.scene->r.imtype = R_JPEG90;
else if (!strcmp(argv[a],"MOVIE")) G.scene->r.imtype = R_MOVIE;
else if (!strcmp(argv[a],"IRIZ")) G.scene->r.imtype = R_IRIZ;
else if (!strcmp(argv[a],"RAWTGA")) G.scene->r.imtype = R_RAWTGA;
else if (!strcmp(argv[a],"AVIRAW")) G.scene->r.imtype = R_AVIRAW;
else if (!strcmp(argv[a],"AVIJPEG")) G.scene->r.imtype = R_AVIJPEG;
else if (!strcmp(argv[a],"PNG")) G.scene->r.imtype = R_PNG;
else if (!strcmp(argv[a],"AVICODEC")) G.scene->r.imtype = R_AVICODEC;
else if (!strcmp(argv[a],"QUICKTIME")) G.scene->r.imtype = R_QUICKTIME;
else if (!strcmp(argv[a],"BMP")) G.scene->r.imtype = R_BMP;
else if (!strcmp(argv[a],"HDR")) G.scene->r.imtype = R_RADHDR;
else if (!strcmp(argv[a],"TIFF")) G.scene->r.imtype = R_TIFF;
#ifdef WITH_OPENEXR
else if (!strcmp(argv[a],"EXR")) G.scene->r.imtype = R_OPENEXR;
else if (!strcmp(argv[a],"MULTILAYER")) G.scene->r.imtype = R_MULTILAYER;
#endif
else if (!strcmp(argv[a],"MPEG")) G.scene->r.imtype = R_FFMPEG;
else if (!strcmp(argv[a],"FRAMESERVER")) G.scene->r.imtype = R_FRAMESERVER;
else if (!strcmp(argv[a],"CINEON")) G.scene->r.imtype = R_CINEON;
else if (!strcmp(argv[a],"DPX")) G.scene->r.imtype = R_DPX;
else printf("\nError: Format from '-F' not known or not compiled in this release.\n");
}
} else {
printf("\nError: no blend loaded. cannot use '-x'.\n");
}
break;
case 't':
a++;
if(G.background) {
RE_set_max_threads(atoi(argv[a]));
}
break;
case 'x': /* extension */
a++;
if (a < argc) {
if(G.scene) {
if (argv[a][0] == '0') {
G.scene->r.scemode &= ~R_EXTENSION;
} else if (argv[a][0] == '1') {
G.scene->r.scemode |= R_EXTENSION;
} else {
printf("\nError: Use '-x 1' or '-x 0' To set the extension option.\n");
}
} else {
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
}
} else {
printf("\nError: you must specify a path after '- '.\n");
}
break;
}
}
else {
/* Make the path absolute because its needed for relative linked blends to be found */
int abs = 0;
int filelen;
char cwd[FILE_MAXDIR + FILE_MAXFILE];
char filename[FILE_MAXDIR + FILE_MAXFILE];
cwd[0] = filename[0] = '\0';
BLI_strncpy(filename, argv[a], sizeof(filename));
filelen = strlen(filename);
/* relative path checks, could do more tests here... */
#ifdef WIN32
/* Account for X:/ and X:\ - should be enough */
if (filelen >= 3 && filename[1] == ':' && (filename[2] == '\\' || filename[2] == '/'))
abs = 1;
#else
if (filelen >= 2 && filename[0] == '/')
abs = 1 ;
#endif
if (!abs) {
BLI_getwdN(cwd); /* incase the full path to the blend isnt used */
if (cwd[0] == '\0') {
printf(
"Could not get the current working directory - $PWD for an unknown reason.\n\t"
"Relative linked files will not load if the entire blend path is not used.\n\t"
"The 'Play' button may also fail.\n"
);
} else {
/* uses the blend path relative to cwd important for loading relative linked files.
*
* cwd should contain c:\ etc on win32 so the relbase can be NULL
* relbase being NULL also prevents // being misunderstood as relative to the current
* blend file which isnt a feature we want to use in this case since were dealing
* with a path from the command line, rather then from inside Blender */
BLI_make_file_string(NULL, filename, cwd, argv[a]);
}
}
if (G.background) {
int retval = BKE_read_file(filename, NULL);
sound_initialize_sounds();
/*we successfully loaded a blend file, get sure that
pointcache works */
if (retval!=0) G.relbase_valid = 1;
/* happens for the UI on file reading too */
BKE_reset_undo();
BKE_write_undo("original"); /* save current state */
} else {
/* we are not running in background mode here, but start blender in UI mode with
a file - this should do everything a 'load file' does */
BIF_read_file(filename);
}
}
}
if(G.background) {
/* actually incorrect, but works for now (ton) */
exit_usiblender();
}
setscreen(G.curscreen);
if(G.main->scene.first==0) {
sce= add_scene("1");
set_scene(sce);
}
screenmain();
return 0;
} /* end of int main(argc,argv) */
static void error_cb(char *err)
{
error("%s", err);
}
static void mem_error_cb(char *errorStr)
{
fprintf(stderr, errorStr);
fflush(stderr);
}
void setCallbacks(void)
{
/* Error output from the alloc routines: */
MEM_set_error_callback(mem_error_cb);
/* BLI_blenlib: */
BLI_setErrorCallBack(error_cb); /* */
BLI_setInterruptCallBack(blender_test_break);
}