forked from bartvdbraak/blender
1914ed72b2
In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second. - before adding each vert it did a check for a duplicates. - Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals. - Was increasing the array one item at a time, now resize the array once. - Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers.
48 lines
1.4 KiB
Makefile
48 lines
1.4 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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#
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LIBNAME = blbullet
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DIR = $(OCGDIR)/gameengine/blphys/$(LIBNAME)
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include nan_compile.mk
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CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
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CPPFLAGS += -I$(NAN_BULLET2)/include
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CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
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CPPFLAGS += -I$(NAN_STRING)/include
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CPPFLAGS += -I$(NAN_MOTO)/include
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CPPFLAGS += -I../../../kernel/gen_system
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CPPFLAGS += -I../../Physics/common
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CPPFLAGS += -I../../Physics/Dummy
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CPPFLAGS += -I../../Rasterizer
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CPPFLAGS += -I../../../../source/blender/makesdna
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