blender/release/scripts/ui/properties_physics_common.py
Janne Karhu 5832f2fb7b * Rest length parameter for harmonic force springs. Implementation is a slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary).
* Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one.
2009-12-21 11:19:07 +00:00

213 lines
6.2 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
narrowui = 180
def point_cache_ui(self, context, cache, enabled, particles, smoke):
layout = self.layout
wide_ui = context.region.width > narrowui
layout.set_context_pointer("PointCache", cache)
row = layout.row()
row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2)
col = row.column(align=True)
col.operator("ptcache.add", icon='ZOOMIN', text="")
col.operator("ptcache.remove", icon='ZOOMOUT', text="")
row = layout.row()
row.label(text="File Name:")
if particles:
row.prop(cache, "external")
if cache.external:
split = layout.split(percentage=0.80)
split.prop(cache, "name", text="")
split.prop(cache, "index", text="")
layout.label(text="File Path:")
layout.prop(cache, "filepath", text="")
layout.label(text=cache.info)
else:
layout.prop(cache, "name", text="")
if not particles:
row = layout.row()
row.enabled = enabled
row.prop(cache, "start_frame")
row.prop(cache, "end_frame")
row = layout.row()
if cache.baked == True:
row.operator("ptcache.free_bake", text="Free Bake")
else:
row.operator("ptcache.bake", text="Bake").bake = True
sub = row.row()
sub.enabled = (cache.frames_skipped or cache.outdated) and enabled
sub.operator("ptcache.bake", "bake", False, text="Calculate to Current Frame")
row = layout.row()
row.enabled = enabled
row.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
if not smoke:
row.prop(cache, "step")
if not smoke:
row = layout.row()
sub = row.row()
sub.enabled = enabled
sub.prop(cache, "quick_cache")
row.prop(cache, "disk_cache")
layout.label(text=cache.info)
layout.separator()
row = layout.row()
row.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
row.operator("ptcache.free_bake_all", text="Free All Bakes")
layout.operator("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
def effector_weights_ui(self, context, weights):
layout = self.layout
wide_ui = context.region.width > narrowui
layout.prop(weights, "group")
split = layout.split()
col = split.column()
col.prop(weights, "gravity", slider=True)
if wide_ui:
col = split.column()
col.prop(weights, "all", slider=True)
layout.separator()
split = layout.split()
col = split.column()
col.prop(weights, "force", slider=True)
col.prop(weights, "vortex", slider=True)
col.prop(weights, "magnetic", slider=True)
col.prop(weights, "wind", slider=True)
col.prop(weights, "curveguide", slider=True)
col.prop(weights, "texture", slider=True)
if wide_ui:
col = split.column()
col.prop(weights, "harmonic", slider=True)
col.prop(weights, "charge", slider=True)
col.prop(weights, "lennardjones", slider=True)
col.prop(weights, "turbulence", slider=True)
col.prop(weights, "drag", slider=True)
col.prop(weights, "boid", slider=True)
def basic_force_field_settings_ui(self, context, field):
layout = self.layout
wide_ui = context.region.width > narrowui
split = layout.split()
if not field or field.type == 'NONE':
return
col = split.column()
if field.type == 'DRAG':
col.prop(field, "linear_drag", text="Linear")
else:
col.prop(field, "strength")
if field.type == 'TURBULENCE':
col.prop(field, "size")
col.prop(field, "flow")
elif field.type == 'HARMONIC':
col.prop(field, "harmonic_damping", text="Damping")
col.prop(field, "rest_length")
elif field.type == 'VORTEX' and field.shape != 'POINT':
col.prop(field, "inflow")
elif field.type == 'DRAG':
col.prop(field, "quadratic_drag", text="Quadratic")
else:
col.prop(field, "flow")
if wide_ui:
col = split.column()
col.prop(field, "noise")
col.prop(field, "seed")
if field.type == 'TURBULENCE':
col.prop(field, "global_coordinates", text="Global")
elif field.type == 'HARMONIC':
col.prop(field, "multiple_springs")
split = layout.split()
col = split.column()
col.label(text="Effect point:")
col.prop(field, "do_location")
col.prop(field, "do_rotation")
if wide_ui:
col = split.column()
col.label(text="Collision:")
col.prop(field, "do_absorption")
def basic_force_field_falloff_ui(self, context, field):
layout = self.layout
wide_ui = context.region.width > narrowui
# XXX: This doesn't update for some reason.
#if wide_ui:
# split = layout.split()
#else:
split = layout.split(percentage=0.35)
if not field or field.type == 'NONE':
return
col = split.column()
col.prop(field, "z_direction", text="")
col.prop(field, "use_min_distance", text="Use Minimum")
col.prop(field, "use_max_distance", text="Use Maximum")
if wide_ui:
col = split.column()
col.prop(field, "falloff_power", text="Power")
sub = col.column()
sub.active = field.use_min_distance
sub.prop(field, "minimum_distance", text="Distance")
sub = col.column()
sub.active = field.use_max_distance
sub.prop(field, "maximum_distance", text="Distance")