blender/source/gameengine
Sergey Sharybin a7a79322bf Make blender compilable by gcc-4.7 and strict compilation flags:
- Remove strict flags from files, which are using FFmpeg stuff
  We're still using some symbols which are marked as deprecated.
  Ideally, we shall switch to new API, but it's a bit larger challenge
  because we don't want to break compatibility withotu actual need.
- Replace MAKE_ID with BT_MAKE_ID in bullet library.
  This is needed to prevent re-definition of MAKE_ID in bullet library.
  Seems it's only used to read blender files, so should be quite safe
  change.
2012-05-14 13:31:38 +00:00
..
BlenderRoutines Also updating CMakeLists.txt. 2012-04-28 23:40:38 +00:00
Converter code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
Expressions revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
GameLogic code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
GamePlayer Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to 2012-05-09 11:11:35 +00:00
Ketsji style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics fix for CcdPhysicsController::RelativeRotate reading 2 values past the input. 2012-04-24 01:52:59 +00:00
Rasterizer style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
SceneGraph style cleanup 2012-04-21 13:37:26 +00:00
VideoTexture Make blender compilable by gcc-4.7 and strict compilation flags: 2012-05-14 13:31:38 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00