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Sebastian Parborg 1aa54d4921 Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.

Updated the code to use explicit substeps and tie it to the scene frame rate.

Fix T47402: Properly updating the animated objects fixes the reported issue.

Reviewed By: Brecht, Jacques

Differential Revision: http://developer.blender.org/D8762
2020-09-02 14:20:41 +02:00
.github Add Probot Stale configuration file 2019-10-11 14:13:29 +02:00
build_files USD: remove library initialisation hack 2020-09-01 17:29:01 +02:00
doc Merge branch 'blender-v2.90-release' 2020-08-24 10:40:12 -04:00
extern Make rigidbody simulation handle animated objects gracefully 2020-09-02 14:20:41 +02:00
intern Make rigidbody simulation handle animated objects gracefully 2020-09-02 14:20:41 +02:00
release Make rigidbody simulation handle animated objects gracefully 2020-09-02 14:20:41 +02:00
source Make rigidbody simulation handle animated objects gracefully 2020-09-02 14:20:41 +02:00
tests Re-enable modifer and bmesh_boolean tests. 2020-08-30 08:31:40 -04:00
.arcconfig Fix .arcconfig not working with latest arcanist version 2020-03-01 22:35:31 +01:00
.clang-format Cleanup: add SEQ_ALL_BEGIN, SEQ_CURRENT_BEGIN to .clang-format 2020-08-26 09:59:15 +10:00
.clang-tidy Cleanup: enable Clang-Tidy bugprone-parent-virtual-call rule 2020-08-07 17:59:26 +02:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Fluid: Added wavelet noise tile to the gitignore 2020-01-29 19:21:52 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt Merge newboolean branch into master. 2020-08-28 11:01:06 -04:00
COPYING
GNUmakefile Build: show helpful error when accidentally using GNUMakefile on Windows 2020-06-26 11:55:34 +02:00
make.bat Build: add "make test" command for Windows, output log file 2019-09-12 20:23:03 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.