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Erwin Coumans 1b37f8dca8 Hi there, it has been a while, just curious if my SVN account still works :)
This commit is an attempt to improve collisions between moving Bullet rigid bodies using (concave) triangle mesh bounds.
Instead of using Gimpact, this we create a btCompoundShape with child shape tetrahedra derived from the surface triangles.
For each triangle, we add a fourth vertex using the centroid, shifting inwards using the triangle normal.
If the centroid hits an internal triangle, we stop. The default depth could be exposed as 'advanced' setting in the user interface.
This solution will be a slower than the original/gimpact solution, but a bit more reliable. 
In the future, it is better to add HACD, convex decomposition to Blender, for moving concave meshes.
See http://kmamou.blogspot.com and the Bullet SDK's Demos/ConvexDecompositionDemo.
2012-12-15 01:01:35 +00:00
build_files SCons: clean up code which was commented out since 2007 2012-12-14 12:06:24 +00:00
doc update api changelog 2012-12-11 02:13:42 +00:00
extern Hi there, it has been a while, just curious if my SVN account still works :) 2012-12-15 01:01:35 +00:00
intern Fix mac build error with SDK < 10.7, this version is not then defined then as 2012-12-14 20:56:14 +00:00
release commands to convert svg-to-png as shell scripts (just for convenience), and center prvicons.svg so the resulting image is sized properly. 2012-12-14 15:17:53 +00:00
source Hi there, it has been a while, just curious if my SVN account still works :) 2012-12-15 01:01:35 +00:00
CMakeLists.txt CMake: on linux, make boost now always require multithreaded libs, disabling 2012-12-13 08:46:07 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OSX: make cmake and scons both compile jack and ndof with newer sdk's 2012-12-12 19:54:14 +00:00