blender/intern/cycles/kernel/osl/osl_closures.h
Brecht Van Lommel e731ffb648 Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
is available through the Roughness input on the Diffuse BSDF.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Diffuse

Patch by Yasuhiro Fujii, thanks!
2011-11-14 17:31:47 +00:00

118 lines
5.4 KiB
C

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __OSL_CLOSURES_H__
#define __OSL_CLOSURES_H__
#include <OSL/oslclosure.h>
#include <OSL/oslexec.h>
#include <OSL/genclosure.h>
CCL_NAMESPACE_BEGIN
enum {
OSL_CLOSURE_BSDF_DIFFUSE_ID,
OSL_CLOSURE_BSDF_OREN_NAYAR_ID,
OSL_CLOSURE_BSDF_TRANSLUCENT_ID,
OSL_CLOSURE_BSDF_REFLECTION_ID,
OSL_CLOSURE_BSDF_REFRACTION_ID,
OSL_CLOSURE_BSDF_TRANSPARENT_ID,
OSL_CLOSURE_BSDF_MICROFACET_GGX_ID,
OSL_CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID,
OSL_CLOSURE_BSDF_MICROFACET_BECKMANN_ID,
OSL_CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID,
OSL_CLOSURE_BSDF_WARD_ID,
OSL_CLOSURE_BSDF_ASHIKHMIN_VELVET_ID,
OSL_CLOSURE_BSDF_WESTIN_BACKSCATTER_ID,
OSL_CLOSURE_BSDF_WESTIN_SHEEN_ID,
OSL_CLOSURE_BSSRDF_CUBIC_ID,
OSL_CLOSURE_EMISSION_ID,
OSL_CLOSURE_DEBUG_ID,
OSL_CLOSURE_BACKGROUND_ID,
OSL_CLOSURE_HOLDOUT_ID,
OSL_CLOSURE_SUBSURFACE_ID
};
extern OSL::ClosureParam bsdf_diffuse_params[];
extern OSL::ClosureParam bsdf_oren_nayar_params[];
extern OSL::ClosureParam bsdf_translucent_params[];
extern OSL::ClosureParam bsdf_reflection_params[];
extern OSL::ClosureParam bsdf_refraction_params[];
extern OSL::ClosureParam bsdf_transparent_params[];
extern OSL::ClosureParam bsdf_microfacet_ggx_params[];
extern OSL::ClosureParam bsdf_microfacet_ggx_refraction_params[];
extern OSL::ClosureParam bsdf_microfacet_beckmann_params[];
extern OSL::ClosureParam bsdf_microfacet_beckmann_refraction_params[];
extern OSL::ClosureParam bsdf_ward_params[];
extern OSL::ClosureParam bsdf_ashikhmin_velvet_params[];
extern OSL::ClosureParam bsdf_westin_backscatter_params[];
extern OSL::ClosureParam bsdf_westin_sheen_params[];
extern OSL::ClosureParam closure_bssrdf_cubic_params[];
extern OSL::ClosureParam closure_emission_params[];
extern OSL::ClosureParam closure_debug_params[];
extern OSL::ClosureParam closure_background_params[];
extern OSL::ClosureParam closure_holdout_params[];
extern OSL::ClosureParam closure_subsurface_params[];
void bsdf_diffuse_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_oren_nayar_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_translucent_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_reflection_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_refraction_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_transparent_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_microfacet_ggx_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_microfacet_ggx_refraction_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_microfacet_beckmann_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_microfacet_beckmann_refraction_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_ward_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_ashikhmin_velvet_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_westin_backscatter_prepare(OSL::RendererServices *, int id, void *data);
void bsdf_westin_sheen_prepare(OSL::RendererServices *, int id, void *data);
void closure_bssrdf_cubic_prepare(OSL::RendererServices *, int id, void *data);
void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
void closure_debug_prepare(OSL::RendererServices *, int id, void *data);
void closure_background_prepare(OSL::RendererServices *, int id, void *data);
void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
void closure_subsurface_prepare(OSL::RendererServices *, int id, void *data);
#define CLOSURE_PREPARE(name, classname) \
void name(RendererServices *, int id, void *data) \
{ \
memset(data, 0, sizeof(classname)); \
new (data) classname(); \
}
CCL_NAMESPACE_END
#endif /* __OSL_CLOSURES_H__ */