blender/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py

97 lines
2.8 KiB
Python

# $Id$
# Documentation for KX_SCA_AddObjectActuator
from SCA_IActuator import *
class KX_SCA_AddObjectActuator(SCA_IActuator):
"""
Edit Object Actuator (in Add Object Mode)
@ivar object: the object this actuator adds.
@type object: KX_GameObject or None
@ivar objectLastCreated: the last added object from this actuator (read only).
@type objectLastCreated: KX_GameObject or None
@warning: An Add Object actuator will be ignored if at game start, the linked object doesn't exist
(or is empty) or the linked object is in an active layer.
This will genereate a warning in the console:
C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)}
"""
def setObject(object):
"""
Sets the game object to add.
A copy of the object will be added to the scene when the actuator is activated.
If the object does not exist, this function is ignored.
object can either be a L{KX_GameObject} or the name of an object or None.
@type object: L{KX_GameObject}, string or None
"""
def getObject(name_only = 0):
"""
Returns the name of the game object to be added.
Returns None if no game object has been assigned to be added.
@type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set
"""
def setTime(time):
"""
Sets the lifetime of added objects, in frames.
If time == 0, the object will last forever.
@type time: integer
@param time: The minimum value for time is 0.
"""
def getTime():
"""
Returns the lifetime of the added object, in frames.
@rtype: integer
"""
def setLinearVelocity(vx, vy, vz):
"""
Sets the initial linear velocity of added objects.
@type vx: float
@param vx: the x component of the initial linear velocity.
@type vy: float
@param vy: the y component of the initial linear velocity.
@type vz: float
@param vz: the z component of the initial linear velocity.
"""
def getLinearVelocity():
"""
Returns the initial linear velocity of added objects.
@rtype: list [vx, vy, vz]
"""
def setAngularVelocity(vx, vy, vz):
"""
Sets the initial angular velocity of added objects.
@type vx: float
@param vx: the x component of the initial angular velocity.
@type vy: float
@param vy: the y component of the initial angular velocity.
@type vz: float
@param vz: the z component of the initial angular velocity.
"""
def getAngularVelocity():
"""
Returns the initial angular velocity of added objects.
@rtype: list [vx, vy, vz]
"""
def getLastCreatedObject():
"""
Returns the last object created by this actuator.
@rtype: L{KX_GameObject}
@return: A L{KX_GameObject} or None if no object has been created.
"""