blender/source/gameengine/PyDoc/SCA_PythonController.py
Benoit Bolsee 1c663bbc7e First batch of GE API cleanup.
The principle is to replace most get/set methods of logic bricks by direct property access. 
To make porting of game code easier, the properties have usually the same type and use than
the return values/parameters of the get/set methods. 
More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up

Old methods are still available but will produce deprecation warnings on the console: 

"<method> is deprecated, use the <property> property instead"

You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu.

PyDoc is updated to include the new properties and display a deprecation warning
for the get/set methods that are being deprecated.
2008-12-29 16:36:58 +00:00

68 lines
1.6 KiB
Python

# $Id$
# Documentation for SCA_PythonController
from SCA_IController import *
class SCA_PythonController(SCA_IController):
"""
A Python controller uses a Python script to activate it's actuators,
based on it's sensors.
Properties:
@ivar script: the Python script this controller executes
@type script: string, read-only
@ivar state: the controllers state bitmask.
This can be used with the GameObject's state to test if the controller is active.
@type state: integer
"""
def getSensors():
"""
Gets a list of all sensors attached to this controller.
@rtype: list [L{SCA_ISensor}]
"""
def getSensor(name):
"""
Gets the named linked sensor.
@type name: string
@rtype: L{SCA_ISensor}
"""
def getActuators():
"""
Gets a list of all actuators linked to this controller.
@rtype: list [L{SCA_IActuator}]
"""
def getActuator(name):
"""
Gets the named linked actuator.
@type name: string
@rtype: L{SCA_IActuator}
"""
def getScript():
"""
DEPRECATED: use the script property
Gets the Python script this controller executes.
@rtype: string
"""
def setScript(script):
"""
Sets the Python script this controller executes.
@type script: string.
"""
def getState():
"""
DEPRECATED: use the state property
Get the controllers state bitmask, this can be used with the GameObject's state to test if the the controller is active.
This for instance will always be true however you could compare with a previous state to see when the state was activated.
GameLogic.getCurrentController().getState() & GameLogic.getCurrentController().getOwner().getState()
@rtype: int
"""