forked from bartvdbraak/blender
22fa83173b
Handle vectors for the initial location were only stored when the handles are actually selected for transform. When only the master vertex is moved this can still affect the handles though, since they are constraint to one side of the master vertex. Now the handle data is stored regardless of whether handles are included in the transform, so on cancel their location is reset correctly as well. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |