blender/intern/cycles/CMakeLists.txt
Brecht Van Lommel 3abef3a2e6 Cycles OSL: some build system tweaks to avoid global includes and definitions,
which ensures there is no conflict with other libraries, and avoids full rebuild
when toggling OSL on/off.
2012-10-20 12:17:45 +00:00

81 lines
1.8 KiB
CMake

set(CYCLES_INSTALL_PATH "scripts/addons/cycles")
set(WITH_CYCLES_BLENDER ON)
# External Libraries
include(cmake/external_libs.cmake)
# Build Flags
if(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
set(WITH_CYCLES_OPTIMIZED_KERNEL ON)
endif()
if(WIN32 AND MSVC)
set(CYCLES_OPTIMIZED_KERNEL_FLAGS "/arch:SSE2 -D_CRT_SECURE_NO_WARNINGS /fp:fast /EHsc")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast -D_CRT_SECURE_NO_WARNINGS /EHsc")
elseif(CMAKE_COMPILER_IS_GNUCC)
set(CYCLES_OPTIMIZED_KERNEL_FLAGS "-ffast-math -msse -msse2 -msse3 -mfpmath=sse")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ffast-math")
endif()
# for OSL
set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
# set(RTTI_DISABLE_FLAGS "/GR- -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
# Definitions and Includes
add_definitions(${BOOST_DEFINITIONS} ${OPENIMAGEIO_DEFINITIONS})
add_definitions(-DCCL_NAMESPACE_BEGIN=namespace\ ccl\ {)
add_definitions(-DCCL_NAMESPACE_END=})
if(WITH_CYCLES_OPTIMIZED_KERNEL)
add_definitions(-DWITH_OPTIMIZED_KERNEL)
endif()
if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_CYCLES_OSL)
add_definitions(-DWITH_OSL)
include_directories(${OSL_INCLUDES})
endif()
if(WITH_CYCLES_PARTIO)
add_definitions(-DWITH_PARTIO)
endif()
if(WITH_CYCLES_CUDA_BINARIES)
add_definitions(-DWITH_CUDA_BINARIES)
endif()
add_definitions(-DWITH_OPENCL)
add_definitions(-DWITH_CUDA)
add_definitions(-DWITH_MULTI)
include_directories(
SYSTEM
${BOOST_INCLUDE_DIR}
${OPENIMAGEIO_INCLUDE_DIRS}
${OPENIMAGEIO_INCLUDE_DIRS}/OpenImageIO
${OPENEXR_INCLUDE_DIR})
# Subdirectories
if(WITH_CYCLES_BLENDER)
add_subdirectory(blender)
endif()
add_subdirectory(app)
add_subdirectory(bvh)
add_subdirectory(device)
add_subdirectory(doc)
add_subdirectory(kernel)
add_subdirectory(render)
add_subdirectory(subd)
add_subdirectory(util)