blender/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj
2006-05-13 14:46:48 +00:00

1504 lines
47 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Bullet3ContinuousCollision"
ProjectGUID="{FFD3C64A-30E2-4BC7-BC8F-51818C320400}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\Bullet.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\"
ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\extern\debug\Bullet.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include
XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
XCOPY /Y ..\..\Bullet\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\Bullet.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\"
ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="2"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_7\libs\extern\Bullet.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include
XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
XCOPY /Y ..\..\Bullet\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\Bullet.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\"
ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\Bullet.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include
XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
XCOPY /Y ..\..\Bullet\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\Bullet.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\"
ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="2"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\Bullet.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include
XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
XCOPY /Y ..\..\Bullet\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="NarrowPhaseCollision"
Filter="">
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Collidable.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_CollisionPair.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_EdgeEdge.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Screwing.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexCast.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkConvexCast.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkPairDetector.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\PersistentManifold.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\RaycastCallback.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\SubSimplexConvexCast.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\VoronoiSimplexSolver.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Collidable.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_CollisionPair.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_EdgeEdge.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_MotionStateInterface.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_PolynomialSolverInterface.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Screwing.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_StaticMotionState.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\CollisionMargin.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexCast.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexPenetrationDepthSolver.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\DiscreteCollisionDetectorInterface.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkConvexCast.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkPairDetector.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ManifoldPoint.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\PersistentManifold.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\PointCollector.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\RaycastCallback.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\SimplexSolverInterface.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\SubSimplexConvexCast.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\VoronoiSimplexSolver.h">
</File>
</Filter>
</Filter>
<Filter
Name="CollisionShapes"
Filter="">
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\Bullet\CollisionShapes\BoxShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConeShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexHullShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\SphereShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CollisionMargin.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConeShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexHullShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\SphereShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleShape.h">
</File>
</Filter>
</Filter>
<Filter
Name="BroadphaseCollision"
Filter="">
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\Bullet\BroadphaseCollision\AxisSweep3.cpp">
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\Dispatcher.cpp">
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\Bullet\BroadphaseCollision\AxisSweep3.h">
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseInterface.h">
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.h">
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\Dispatcher.h">
</File>
<File
RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.h">
</File>
</Filter>
</Filter>
<Filter
Name="LinearAlgebra"
Filter="">
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\LinearMath\AabbUtil2.h">
</File>
<File
RelativePath="..\..\LinearMath\GEN_List.h">
</File>
<File
RelativePath="..\..\LinearMath\GEN_MinMax.h">
</File>
<File
RelativePath="..\..\LinearMath\GEN_random.h">
</File>
<File
RelativePath="..\..\LinearMath\quickprof.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdMatrix3x3.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdMinMax.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdPoint3.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdQuadWord.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdQuaternion.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdScalar.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdTransform.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdTransformUtil.h">
</File>
<File
RelativePath="..\..\LinearMath\SimdVector3.h">
</File>
</Filter>
</Filter>
<Filter
Name="CollisionDispatch"
Filter="">
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\Bullet\CollisionDispatch\CollisionDispatcher.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\CollisionObject.cpp">
<FileConfiguration
Name="Blender Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Blender Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\CollisionWorld.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\ConvexConvexAlgorithm.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\EmptyCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\ManifoldResult.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\UnionFind.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\Bullet\CollisionDispatch\CollisionDispatcher.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\CollisionObject.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\CollisionWorld.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\ConvexConvexAlgorithm.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\EmptyCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\ManifoldResult.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionDispatch\UnionFind.h">
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>