blender/release/scripts/mesh_poly_reduce.py
2006-06-02 06:34:13 +00:00

73 lines
2.4 KiB
Python

#!BPY
"""
Name: 'Poly Reducer'
Blender: 241
Group: 'Mesh'
Tooltip: 'Removed polygons from a mesh while maintaining the shape, textures and weights.'
"""
from Blender import Draw, Window, Scene, Mesh, Mathutils, sys, Object
import BPyMesh
reload(BPyMesh)
def main():
scn = Scene.GetCurrent()
act_ob= scn.getActiveObject()
if act_ob.getType()!='Mesh':
act_ob= None
sel= [ob for ob in Object.GetSelected() if ob.getType()=='Mesh' if ob != act_ob]
if not sel and not act_ob:
Draw.PupMenu('Error, select a mesh as your active object')
return
# Defaults
PREF_REDUX= Draw.Create(0.5)
PREF_BOUNDRY_WEIGHT= Draw.Create(5.0)
PREF_REM_DOUBLES= Draw.Create(1)
PREF_FACE_AREA_WEIGHT= Draw.Create(1.0)
PREF_FACE_TRIANGULATE= Draw.Create(1)
PREF_DO_UV= Draw.Create(1)
PREF_DO_VCOL= Draw.Create(1)
PREF_DO_WEIGHTS= Draw.Create(1)
pup_block = [\
('Poly Reduce:', PREF_REDUX, 0.05, 0.95, 'Scale the meshes poly count by this value.'),\
('Boundry Weight:', PREF_BOUNDRY_WEIGHT, 0.0, 20.0, 'Weight boundry verts by this scale, 0.0 for no boundry weighting.'),\
('Area Weight:', PREF_FACE_AREA_WEIGHT, 0.0, 20.0, 'Collapse edges effecting lower area faces first.'),\
('Triangulate', PREF_FACE_TRIANGULATE, 'Convert quads to tris before reduction, for more choices of edges to collapse.'),\
('UV Coords', PREF_DO_UV, 'Interpolate UV Coords.'),\
('Vert Colors', PREF_DO_VCOL, 'Interpolate Vertex Colors'),\
('Vert Weights', PREF_DO_WEIGHTS, 'Interpolate Vertex Weights'),\
('Remove Doubles', PREF_REM_DOUBLES, 'Remove doubles before reducing to avoid boundry tearing.'),\
]
if not Draw.PupBlock("X Mirror mesh tool", pup_block):
return
PREF_REDUX= PREF_REDUX.val
PREF_BOUNDRY_WEIGHT= PREF_BOUNDRY_WEIGHT.val
PREF_REM_DOUBLES= PREF_REM_DOUBLES.val
PREF_FACE_AREA_WEIGHT= PREF_FACE_AREA_WEIGHT.val
PREF_FACE_TRIANGULATE= PREF_FACE_TRIANGULATE.val
PREF_DO_UV= PREF_DO_UV.val
PREF_DO_VCOL= PREF_DO_VCOL.val
PREF_DO_WEIGHTS= PREF_DO_WEIGHTS.val
t= sys.time()
is_editmode = Window.EditMode() # Exit Editmode.
if is_editmode: Window.EditMode(0)
Window.WaitCursor(1)
BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS)
if is_editmode: Window.EditMode(1)
Window.WaitCursor(0)
Window.RedrawAll()
print 'Reduction done in %.6f sec.' % (sys.time()-t)
if __name__ == '__main__':
main()