..
bsdf_ashikhmin_velvet.h
Cycles:
2011-11-10 14:32:16 +00:00
bsdf_diffuse.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_microfacet.h
Cycles:
2011-11-14 19:45:21 +00:00
bsdf_oren_nayar.h
Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup.
2011-11-18 15:39:40 +00:00
bsdf_reflection.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_refraction.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_transparent.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_ward.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_westin.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
emissive.h
Cycles:
2011-10-15 23:49:01 +00:00
svm_attribute.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_bsdf.h
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
2011-11-14 17:31:47 +00:00
svm_closure.h
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
2011-11-14 17:31:47 +00:00
svm_convert.h
Cycles:
2011-08-28 13:55:59 +00:00
svm_displace.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_fresnel.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm_geometry.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_gradient.h
Cycles:
2011-11-08 14:10:33 +00:00
svm_image.h
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
svm_light_path.h
Cycles:
2011-09-01 15:53:36 +00:00
svm_magic.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm_mapping.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_math.h
Cycles: amd opencl compatibility fixes.
2011-08-10 14:26:51 +00:00
svm_mix.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_musgrave.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm_noise.h
Cycles:
2011-09-01 15:53:36 +00:00
svm_noisetex.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm_sepcomb_rgb.h
cycles separateRGB: fix for cuda kernel building.
2011-12-02 07:13:48 +00:00
svm_sky.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_tex_coord.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_texture.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm_types.h
SeparateRGB and CombineRGB nodes for Cycles materials
2011-12-01 21:46:10 +00:00
svm_value.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_voronoi.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm_wave.h
Cycles: procedural texture nodes reorganization. This will break existing files
2011-11-06 21:05:58 +00:00
svm.h
SeparateRGB and CombineRGB nodes for Cycles materials
2011-12-01 21:46:10 +00:00
volume.h
Cycles: add some volume nodes, they don't actually do anything, this is just
2011-09-27 20:03:16 +00:00