blender/source/gameengine/Ketsji/KXNetwork
2009-11-15 23:58:56 +00:00
..
CMakeLists.txt option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_NetworkEventManager.cpp almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager 2009-09-25 16:30:15 +00:00
KX_NetworkEventManager.h almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager 2009-09-25 16:30:15 +00:00
KX_NetworkMessageActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_NetworkMessageActuator.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_NetworkMessageSensor.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_NetworkMessageSensor.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_NetworkObjectActuator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_NetworkObjectActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_NetworkObjectSensor.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_NetworkObjectSensor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile 2.50: 2009-06-08 20:08:19 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00