blender/release
Nicholas Bishop 1de76baf88 Add BMesh and WM symmetrize operators
* The symmetrize operation makes the input mesh elements symmetrical,
  but unlike mirroring it only copies in one direction. The edges and
  faces that cross the plane of symmetry are split as needed to
  enforce symmetry.

* The symmetrize operator can be controlled with the "direction"
  property, which combines the choices of symmetry plane and
  positive-negative/negative-positive. The enum for this is
  BMO_SymmDirection.

* Added menu items in the top-level Mesh menu and the WKEY specials
  menu.

* Documentation:
  http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize

* Reviewed by Brecht:
  https://codereview.appspot.com/6618059
2012-10-15 23:50:09 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Add BMesh and WM symmetrize operators 2012-10-15 23:50:09 +00:00
text Readme: 2012-09-21 17:56:16 +00:00
windows code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00