blender/intern/cycles/device
Brecht Van Lommel bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
..
CMakeLists.txt Cycles: 2011-08-16 16:15:34 +00:00
device_cpu.cpp Cycles: 2011-08-24 10:44:04 +00:00
device_cuda.cpp Cycles: 2011-08-28 13:55:59 +00:00
device_intern.h Cycles: 2011-08-24 10:44:04 +00:00
device_memory.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
device_multi.cpp Cycles: 2011-08-28 13:55:59 +00:00
device_network.cpp Blender modifications for Cycles integration. 2011-04-27 14:36:02 +00:00
device_network.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
device_opencl.cpp Cycles: more opencl tweaks, status is: 2011-08-11 12:36:08 +00:00
device.cpp Cycles: 2011-08-28 13:55:59 +00:00
device.h Cycles: 2011-08-28 13:55:59 +00:00