blender/source
Brecht Van Lommel bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
..
blender Cycles: 2011-08-28 13:55:59 +00:00
blenderplayer Cycles: svn merge -r39457:39669 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-24 09:44:08 +00:00
creator Cycles: fix linux build issue, link order was wrong. 2011-08-25 12:50:52 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine Cycles: svn merge -r39457:39669 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-24 09:44:08 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests Cycles: svn merge -r39132:39457 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 18:59:45 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00