blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp
Mitchell Stokes dbec3af994 BGE: Fix for [#35737] "Action actuator in property mode don't work with values lower then 1" reported by HG1.
IPOs were only set as "initialized" if the current time was greater than 0.0, which is why negative values weren't working.
2013-06-24 04:24:01 +00:00

388 lines
13 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Scenegraph controller for ipos.
*/
/** \file gameengine/Ketsji/KX_IPO_SGController.cpp
* \ingroup ketsji
*/
#if defined(_WIN64) && !defined(FREE_WINDOWS64)
typedef unsigned __int64 uint_ptr;
#else
typedef unsigned long uint_ptr;
#endif
#ifdef _MSC_VER
/* This warning tells us about truncation of __long__ stl-generated names.
* It can occasionally cause DevStudio to have internal compiler warnings. */
# pragma warning(disable:4786)
#endif
#include "KX_IPO_SGController.h"
#include "KX_ScalarInterpolator.h"
#include "KX_GameObject.h"
#include "KX_IPhysicsController.h"
#include "DNA_ipo_types.h"
#include "BLI_math.h"
// All objects should start on frame 1! Will we ever need an object to
// start on another frame, the 1.0 should change.
KX_IpoSGController::KX_IpoSGController()
: m_ipo_as_force(false),
m_ipo_add(false),
m_ipo_local(false),
m_modified(true),
m_ipotime(1.0),
m_ipo_start_initialized(false),
m_ipo_start_euler(0.0,0.0,0.0),
m_ipo_euler_initialized(false)
{
m_game_object = NULL;
for (int i=0; i < KX_MAX_IPO_CHANNELS; i++)
m_ipo_channels_active[i] = false;
}
void KX_IpoSGController::SetOption(
int option,
int value)
{
switch (option) {
case SG_CONTR_IPO_IPO_AS_FORCE:
m_ipo_as_force = (value != 0);
m_modified = true;
break;
case SG_CONTR_IPO_IPO_ADD:
m_ipo_add = (value != 0);
m_modified = true;
break;
case SG_CONTR_IPO_RESET:
if (m_ipo_start_initialized && value) {
m_ipo_start_initialized = false;
m_modified = true;
}
break;
case SG_CONTR_IPO_LOCAL:
if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) {
// only accept local Ipo if the object has no parent
m_ipo_local = true;
} else {
m_ipo_local = false;
}
m_modified = true;
break;
default:
; /* just ignore the rest */
}
}
void
KX_IpoSGController::UpdateSumoReference(
)
{
if (m_game_object) {
}
}
void
KX_IpoSGController::SetGameObject(
KX_GameObject* go
)
{
m_game_object = go;
}
bool KX_IpoSGController::Update(double currentTime)
{
if (m_modified)
{
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);//currentTime);
}
SG_Spatial* ob = (SG_Spatial*)m_pObject;
//initialization on the first frame of the IPO
if (! m_ipo_start_initialized && currentTime != 0.0) {
m_ipo_start_point = ob->GetLocalPosition();
m_ipo_start_orient = ob->GetLocalOrientation();
m_ipo_start_scale = ob->GetLocalScale();
m_ipo_start_initialized = true;
if (!m_ipo_euler_initialized) {
// do it only once to avoid angle discontinuities
m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]);
m_ipo_euler_initialized = true;
}
}
//modifies position?
if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] ||
m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
{
if (m_ipo_as_force == true)
{
if (m_game_object && ob && m_game_object->GetPhysicsController())
{
m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
m_ipo_xform.GetPosition(), false);
}
}
else
{
// Local ipo should be defined with the object position at (0,0,0)
// Local transform is applied to the object based on initial position
MT_Point3 newPosition(0.0,0.0,0.0);
if (!m_ipo_add)
newPosition = ob->GetLocalPosition();
//apply separate IPO channels if there is any data in them
//Loc and dLoc act by themselves or are additive
//LocX and dLocX
if (m_ipo_channels_active[OB_LOC_X]) {
newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
}
else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]);
}
//LocY and dLocY
if (m_ipo_channels_active[OB_LOC_Y]) {
newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
}
else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]);
}
//LocZ and dLocZ
if (m_ipo_channels_active[OB_LOC_Z]) {
newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
}
else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]);
}
if (m_ipo_add) {
if (m_ipo_local)
newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition);
else
newPosition = m_ipo_start_point + newPosition;
}
if (m_game_object)
m_game_object->NodeSetLocalPosition(newPosition);
}
}
//modifies orientation?
if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] ||
m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z])
{
if (m_ipo_as_force) {
if (m_game_object && ob) {
m_game_object->ApplyTorque(m_ipo_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
m_ipo_xform.GetEulerAngles(), false);
}
} else if (m_ipo_add) {
if (m_ipo_start_initialized) {
double yaw=0, pitch=0, roll=0; //delta Euler angles
//RotX and dRotX
if (m_ipo_channels_active[OB_ROT_X])
yaw += m_ipo_xform.GetEulerAngles()[0];
if (m_ipo_channels_active[OB_DROT_X])
yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
//RotY dRotY
if (m_ipo_channels_active[OB_ROT_Y])
pitch += m_ipo_xform.GetEulerAngles()[1];
if (m_ipo_channels_active[OB_DROT_Y])
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
//RotZ and dRotZ
if (m_ipo_channels_active[OB_ROT_Z])
roll += m_ipo_xform.GetEulerAngles()[2];
if (m_ipo_channels_active[OB_DROT_Z])
roll += m_ipo_xform.GetDeltaEulerAngles()[2];
MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
if (m_ipo_local)
rotation = m_ipo_start_orient * rotation;
else
rotation = rotation * m_ipo_start_orient;
if (m_game_object)
m_game_object->NodeSetLocalOrientation(rotation);
}
} else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
if (m_ipo_euler_initialized) {
// assume all channel absolute
// All 3 channels should be specified but if they are not, we will take
// the value at the start of the game to avoid angle sign reversal
double yaw=m_ipo_start_euler[0], pitch=m_ipo_start_euler[1], roll=m_ipo_start_euler[2];
//RotX and dRotX
if (m_ipo_channels_active[OB_ROT_X]) {
yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
}
else if (m_ipo_channels_active[OB_DROT_X]) {
yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
}
//RotY dRotY
if (m_ipo_channels_active[OB_ROT_Y]) {
pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
}
else if (m_ipo_channels_active[OB_DROT_Y]) {
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
}
//RotZ and dRotZ
if (m_ipo_channels_active[OB_ROT_Z]) {
roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
}
else if (m_ipo_channels_active[OB_DROT_Z]) {
roll += m_ipo_xform.GetDeltaEulerAngles()[2];
}
if (m_game_object)
m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll));
}
} else if (m_ipo_start_initialized) {
// only DROT, treat as Add
double yaw=0, pitch=0, roll=0; //delta Euler angles
//dRotX
if (m_ipo_channels_active[OB_DROT_X])
yaw = m_ipo_xform.GetDeltaEulerAngles()[0];
//dRotY
if (m_ipo_channels_active[OB_DROT_Y])
pitch = m_ipo_xform.GetDeltaEulerAngles()[1];
//dRotZ
if (m_ipo_channels_active[OB_DROT_Z])
roll = m_ipo_xform.GetDeltaEulerAngles()[2];
// dRot are always local
MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
rotation = m_ipo_start_orient * rotation;
if (m_game_object)
m_game_object->NodeSetLocalOrientation(rotation);
}
}
//modifies scale?
if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] ||
m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z])
{
//default is no scale change
MT_Vector3 newScale(1.0,1.0,1.0);
if (!m_ipo_add)
newScale = ob->GetLocalScale();
if (m_ipo_channels_active[OB_SIZE_X]) {
newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
}
else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0));
}
//RotY dRotY
if (m_ipo_channels_active[OB_SIZE_Y]) {
newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
}
else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0));
}
//RotZ and dRotZ
if (m_ipo_channels_active[OB_SIZE_Z]) {
newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
}
else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0));
}
if (m_ipo_add) {
newScale = m_ipo_start_scale * newScale;
}
if (m_game_object)
m_game_object->NodeSetLocalScale(newScale);
}
m_modified=false;
}
return false;
}
void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
{
this->m_interpolators.push_back(interp);
}
SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
{
KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
// clear object that ipo acts on in the replica.
iporeplica->ClearObject();
iporeplica->SetGameObject((KX_GameObject*)destnode->GetSGClientObject());
// dirty hack, ask Gino for a better solution in the ipo implementation
// hacken en zagen, in what we call datahiding, not written for replication :(
T_InterpolatorList oldlist = m_interpolators;
iporeplica->m_interpolators.clear();
T_InterpolatorList::iterator i;
for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
iporeplica->AddInterpolator(copyipo);
MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
uint_ptr orgbase = (uint_ptr)&m_ipo_xform;
uint_ptr orgloc = (uint_ptr)scaal;
uint_ptr offset = orgloc-orgbase;
uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform;
newaddrbase += offset;
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
return iporeplica;
}
KX_IpoSGController::~KX_IpoSGController()
{
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
}