blender/tests/python/view_layer/test_scene_copy_f.py
Dalai Felinto 1f5106de61 Group collection viewport/render options and remove collection visibility
Users can change the group collection visibility in the outliner
when looking at groups.

Regular collections on the other hand don't have any special visibility control,
if you need a collection to be invisible during render, either don't link it
into the view layer used for F12, or disable it.

This includes:
* Updated unittests - update your lib/tests/layers folder.
* Subversion bump - branches be aware of that.

Note:
Although we are using eval_ctx to determine the visibility of a group collection
when rendering, the depsgraph is still using the same depsgraph for the viewport
and the render engine, so at the moment the render visibility is ignored.

Following next is a workaround for this separately to tag the groups before and
after rendering to tackle that.
2017-12-15 08:56:48 -02:00

95 lines
3.4 KiB
Python

# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_shared_layer_collections_copy_full(self):
"""
See if scene copying 'FULL_COPY' is keeping collections visibility
and selectability.
"""
import os
import bpy
scene = bpy.context.scene
enabled_lookup = [True, False, False, True]
enabled_lookup_sub = [False, True, False]
selectable_lookup = [True, True, False, False]
selectable_lookup_sub = [False, True, False, True]
new_collections = []
# clean everything
for layer in scene.view_layers:
while layer.collections:
layer.collections.unlink(layer.collections[0])
# create new collections
for i in range(4):
collection = scene.master_collection.collections.new(str(i))
new_collections.append(collection)
for j in range(3):
sub_collection = collection.collections.new("{0}:{1}".format(i, j))
# link to the original scene
for layer in scene.view_layers:
for i, collection in enumerate(new_collections):
layer.collections.link(collection)
self.assertEqual(layer.collections[-1], layer.collections[i])
layer.collections[i].enabled = enabled_lookup[i]
layer.collections[i].selectable = selectable_lookup[i]
for j, sub_collection in enumerate(layer.collections[i].collections):
sub_collection.enabled = enabled_lookup_sub[j]
sub_collection.selectable = selectable_lookup_sub[j]
# copy scene
bpy.ops.scene.new(type='FULL_COPY')
new_scene = bpy.context.scene
self.assertNotEqual(scene, new_scene)
# update depsgrah
scene.update() # update depsgraph
# compare scenes
for h, layer in enumerate(scene.view_layers):
new_layer = new_scene.view_layers[h]
for i, collection in enumerate(layer.collections):
new_collection = new_layer.collections[i]
self.assertEqual(collection.enabled, new_collection.enabled)
self.assertEqual(collection.selectable, new_collection.selectable)
for j, sub_collection in enumerate(layer.collections[i].collections):
new_sub_collection = new_collection.collections[j]
self.assertEqual(sub_collection.enabled, new_sub_collection.enabled)
self.assertEqual(sub_collection.selectable, new_sub_collection.selectable)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()