blender/source/gameengine
2009-05-07 19:36:12 +00:00
..
BlenderRoutines added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
Converter Disable importing module python controller scripts at conversion time because it can run BGE functions and crash since the internal state isnt setup yet. 2009-05-05 05:57:08 +00:00
Expressions python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled. 2009-05-07 05:23:15 +00:00
GameLogic moved py controller functions from SCA_PythonController to SCA_IController - the base controller class so python can get the sensors & actuators from any controller (not just SCA_PythonController types) 2009-05-06 09:12:08 +00:00
GamePlayer added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
Ketsji [#18645] Texture painting smudge brush darkens images - 2.49RC1 2009-05-07 14:53:40 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
PyDoc [#18645] Texture painting smudge brush darkens images - 2.49RC1 2009-05-07 14:53:40 +00:00
Rasterizer BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific check for ATI. 2009-05-07 19:36:12 +00:00
SceneGraph BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
VideoTexture BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00