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Campbell Barton 1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
build_files Updating mingw32 config to reflect new boost libraries in svn 2012-09-17 12:05:18 +00:00
doc uncomment data identifiers from sphinx docs (own error made r41509) 2012-09-03 02:08:56 +00:00
extern Make Euclidean resection "always" succeed. 2012-09-20 18:55:44 +00:00
intern Fix #32579: Sequencer crash when changing render dimensions 2012-09-20 12:59:16 +00:00
release calculate sticky wasnt working very well and had a few glites - 2012-09-21 06:37:42 +00:00
source calculate sticky wasnt working very well and had a few glites - 2012-09-21 06:37:42 +00:00
CMakeLists.txt add back -Wundef for g++, also correct clang warnings and add -Wunused-macros warning. 2012-09-20 09:19:49 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile fix for error in recent commit (made function static that shouldn't have been), add extra gcc warnings to cmake. 2012-09-16 01:35:00 +00:00
SConstruct Enable OpenColorIO for MinGW64 build targets 2012-09-16 18:05:32 +00:00