blender/source/gameengine/SceneGraph
Campbell Barton 7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
..
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript fix for error when changing DISBALE_PYTHON -> WITH_PYTHON, 2010-11-29 07:56:45 +00:00
SG_BBox.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SG_BBox.h style cleanup 2012-03-02 16:05:54 +00:00
SG_Controller.cpp style cleanup 2012-03-02 16:05:54 +00:00
SG_Controller.h style cleanup 2012-03-02 16:05:54 +00:00
SG_DList.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SG_IObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SG_IObject.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SG_Node.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SG_Node.h style cleanup 2012-03-02 16:05:54 +00:00
SG_ParentRelation.h style cleanup 2012-03-02 16:05:54 +00:00
SG_QList.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SG_Spatial.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SG_Spatial.h Spelling Cleanup 2012-03-01 12:20:18 +00:00
SG_Tree.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SG_Tree.h style cleanup 2012-03-02 16:05:54 +00:00