forked from bartvdbraak/blender
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __PARTICLES_H__
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#define __PARTICLES_H__
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#include "util_types.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Progress;
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class Scene;
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/* Particle System */
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struct Particle {
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int index;
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float age;
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float lifetime;
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float3 location;
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float4 rotation;
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float size;
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float3 velocity;
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float3 angular_velocity;
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};
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class ParticleSystem {
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public:
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ParticleSystem();
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~ParticleSystem();
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void tag_update(Scene *scene);
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vector<Particle> particles;
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};
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/* ParticleSystem Manager */
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class ParticleSystemManager {
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public:
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bool need_update;
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ParticleSystemManager();
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~ParticleSystemManager();
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void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_free(Device *device, DeviceScene *dscene);
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void tag_update(Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __PARTICLES_H__ */
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