blender/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp

163 lines
6.0 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="PHY_Ode" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=PHY_Ode - Win32 MT DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PHY_Ode.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 MT DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "PHY_Ode - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "PHY_Ode - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "PHY_Ode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GR /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Release"
# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Debug"
# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "PHY_Ode - Win32 Release"
# Name "PHY_Ode - Win32 Debug"
# Name "PHY_Ode - Win32 MT DLL Release"
# Name "PHY_Ode - Win32 MT DLL Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h
# End Source File
# End Group
# End Target
# End Project