blender/extern/bFTGL/include/FTExtrdGlyph.h
Kent Mein 26f63bfa19 Added bFTGL to extern and updated the Makefiles. I'm guessing there will
need to be tweaks but it seems to work on my linux box.  I haven't
touched any of the other build systems so those will need to be done.

We probably don't need all of this stuff but I figured better to add a little
too much then to little.

Kent
2005-01-21 05:15:33 +00:00

72 lines
1.6 KiB
C++

#ifndef __FTExtrdGlyph__
#define __FTExtrdGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
class FTVectoriser;
/**
* FTExtrdGlyph is a specialisation of FTGlyph for creating tessellated
* extruded polygon glyphs.
*
* @see FTGlyphContainer
* @see FTVectoriser
*
*/
class FTGL_EXPORT FTExtrdGlyph : public FTGlyph
{
public:
/**
* Constructor. Sets the Error to Invalid_Outline if the glyphs isn't an outline.
*
* @param glyph The Freetype glyph to be processed
* @param depth The distance along the z axis to extrude the glyph
*/
FTExtrdGlyph( FT_GlyphSlot glyph, float depth);
/**
* Destructor
*/
virtual ~FTExtrdGlyph();
/**
* Renders this glyph at the current pen position.
*
* @param pen The current pen position.
* @return The advance distance for this glyph.
*/
virtual float Render( const FTPoint& pen);
private:
/**
* Calculate the normal vector to 2 points. This is 2D and ignores
* the z component. The normal will be normalised
*
* @param a
* @param b
* @return
*/
FTPoint GetNormal( const FTPoint &a, const FTPoint &b);
/**
* OpenGL display list
*/
GLuint glList;
/**
* Distance to extrude the glyph
*/
float depth;
};
#endif // __FTExtrdGlyph__