blender/extern/bullet/Bullet/CollisionShapes
2006-08-30 22:35:03 +00:00
..
BoxShape.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
BoxShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
BvhTriangleMeshShape.cpp - fixed Bullet noResponse/ghost mode 2006-04-28 00:08:18 +00:00
BvhTriangleMeshShape.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
CollisionMargin.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
CollisionShape.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
CollisionShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CompoundShape.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CompoundShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConcaveShape.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConcaveShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConeShape.cpp Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues 2006-04-17 06:27:57 +00:00
ConeShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
ConvexHullShape.cpp Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues 2006-04-17 06:27:57 +00:00
ConvexHullShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
ConvexShape.cpp Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues 2006-04-17 06:27:57 +00:00
ConvexShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
ConvexTriangleMeshShape.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConvexTriangleMeshShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CylinderShape.cpp fixed several internal Bullet rigidbody dynamics bugs: 2006-04-26 03:20:28 +00:00
CylinderShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
EmptyShape.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
EmptyShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
MinkowskiSumShape.cpp a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
MinkowskiSumShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
MultiSphereShape.cpp a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
MultiSphereShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
OptimizedBvh.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
OptimizedBvh.h fixed a lot of GCC 4.0 warnings. 2006-04-08 13:05:22 +00:00
PolyhedralConvexShape.cpp a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
PolyhedralConvexShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
Simplex1to4Shape.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
Simplex1to4Shape.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
SphereShape.cpp Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues 2006-04-17 06:27:57 +00:00
SphereShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
StaticPlaneShape.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
StaticPlaneShape.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
StridingMeshInterface.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
StridingMeshInterface.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
TriangleCallback.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
TriangleCallback.h - fixed Bullet noResponse/ghost mode 2006-04-28 00:08:18 +00:00
TriangleIndexVertexArray.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
TriangleIndexVertexArray.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
TriangleMesh.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
TriangleMesh.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
TriangleMeshShape.cpp updated aabb calculation 2006-08-30 22:35:03 +00:00
TriangleMeshShape.h updated aabb calculation 2006-08-30 22:35:03 +00:00
TriangleShape.h a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00