forked from bartvdbraak/blender
af9573e9ea
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BU_MOTIONSTATE
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#define BU_MOTIONSTATE
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#include <SimdTransform.h>
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#include <SimdPoint3.h>
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#include <SimdQuaternion.h>
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class BU_MotionStateInterface
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{
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public:
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virtual ~BU_MotionStateInterface(){};
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virtual void SetTransform(const SimdTransform& trans) = 0;
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virtual void GetTransform(SimdTransform& trans) const = 0;
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virtual void SetPosition(const SimdPoint3& position) = 0;
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virtual void GetPosition(SimdPoint3& position) const = 0;
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virtual void SetOrientation(const SimdQuaternion& orientation) = 0;
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virtual void GetOrientation(SimdQuaternion& orientation) const = 0;
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virtual void SetBasis(const SimdMatrix3x3& basis) = 0;
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virtual void GetBasis(SimdMatrix3x3& basis) const = 0;
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virtual void SetLinearVelocity(const SimdVector3& linvel) = 0;
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virtual void GetLinearVelocity(SimdVector3& linvel) const = 0;
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virtual void GetAngularVelocity(SimdVector3& angvel) const = 0;
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virtual void SetAngularVelocity(const SimdVector3& angvel) = 0;
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};
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#endif //BU_MOTIONSTATE
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