forked from bartvdbraak/blender
20f39ec7d8
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
27 lines
1.3 KiB
Python
27 lines
1.3 KiB
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = env.Glob('*.cpp')
|
|
defs = []
|
|
|
|
incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
|
|
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
|
|
incs += ' #intern/audaspace/intern #source/gameengine/Converter'
|
|
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
|
|
incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
|
|
incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
|
|
incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
|
|
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
|
|
incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
|
|
incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
|
|
incs += ' #source/gameengine/Physics/Dummy'
|
|
incs += ' #source/gameengine/Network/LoopBackNetwork'
|
|
incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
|
|
incs += ' #source/blender/windowmanager'
|
|
incs += ' #source/blender/makesrna'
|
|
|
|
incs += ' ' + env['BF_PYTHON_INC']
|
|
incs += ' ' + env['BF_BULLET_INC']
|
|
|
|
env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core'], priority=[305], cxx_compileflags=env['BGE_CXXFLAGS'])
|