forked from bartvdbraak/blender
21c10788d7
* Fix for wild card import statements (e.g., "from Freestyle import *") was done. Now import statements are either without using "from" or with all imported names explicitly listed. * GNU GPL header blocks were added to Python programs. Additional code clean-up was also made. * Removed freestyle_init.py and extra-lines.sml that were no longer used.
47 lines
1.9 KiB
Python
47 lines
1.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Filename : haloing.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : This style module selects the lines that
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# are connected (in the image) to a specific
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# object and trims them in order to produce
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# a haloing effect around the target shape
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from Freestyle import ChainSilhouetteIterator, Id, IncreasingColorShader, IncreasingThicknessShader, \
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Operators, QuantitativeInvisibilityUP1D, SamplingShader, TipRemoverShader, TrueUP1D
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from PredicatesU1D import pyIsOccludedByUP1D
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from logical_operators import AndUP1D, NotUP1D
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from shaders import pyTVertexRemoverShader
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# id corresponds to the id of the target object
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# (accessed by SHIFT+click)
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id = Id(3,0)
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyIsOccludedByUP1D(id))
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Operators.select(upred)
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
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shaders_list = [
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IncreasingThicknessShader(3, 5),
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IncreasingColorShader(1,0,0, 1,0,1,0,1),
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SamplingShader(1.0),
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pyTVertexRemoverShader(),
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TipRemoverShader(3.0),
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]
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Operators.create(TrueUP1D(), shaders_list)
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