forked from bartvdbraak/blender
21c10788d7
* Fix for wild card import statements (e.g., "from Freestyle import *") was done. Now import statements are either without using "from" or with all imported names explicitly listed. * GNU GPL header blocks were added to Python programs. Additional code clean-up was also made. * Removed freestyle_init.py and extra-lines.sml that were no longer used.
40 lines
1.7 KiB
Python
40 lines
1.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Filename : nature.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Uses the NatureUP1D predicate to select the lines
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# of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS,
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# Nature.BORDERS).
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# The suggestive contours must have been enabled in the
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# options dialog to appear in the View Map.
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from Freestyle import ChainSilhouetteIterator, IncreasingColorShader, \
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IncreasingThicknessShader, Nature, Operators, TrueUP1D
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from PredicatesU1D import pyNatureUP1D
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from logical_operators import NotUP1D
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Operators.select(pyNatureUP1D(Nature.SILHOUETTE))
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Nature.SILHOUETTE)))
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shaders_list = [
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IncreasingThicknessShader(3, 10),
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IncreasingColorShader(0.0, 0.0, 0.0, 1, 0.8, 0, 0, 1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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