blender/release/scripts/freestyle/style_modules/stroke_texture.py
Tamito Kajiyama 21c10788d7 Freestyle Python API improvements - part 9.
* Fix for wild card import statements (e.g., "from Freestyle import *") was done.
Now import statements are either without using "from" or with all imported names
explicitly listed.

* GNU GPL header blocks were added to Python programs.  Additional code clean-up
was also made.

* Removed freestyle_init.py and extra-lines.sml that were no longer used.
2013-02-24 23:43:40 +00:00

39 lines
1.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Filename : stroke_texture.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader)
from Freestyle import BezierCurveShader, ChainSilhouetteIterator, ConstantColorShader, \
ConstantThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \
Stroke, StrokeTextureShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(3),
BezierCurveShader(4),
StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True),
ConstantThicknessShader(40),
ConstantColorShader(0, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)