blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Mal Duffin 51b56a4d3f GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.

It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).

I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.

It's great to have another GE coder on the team!
2007-09-29 18:51:01 +00:00
..
ARB_multitexture.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
glext.h Got the armatures, GLSL shaders and other snailrose changes to work for Linux. 2006-01-08 09:11:17 +00:00
Makefile after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp Two errors caused by previous commit; 2007-01-23 13:25:20 +00:00
RAS_GLExtensionManager.h applied Charlies patch (commenting out unused extensions that cause compile problems under Solaris and probably other platforms) 2006-05-09 18:23:45 +00:00
RAS_ListRasterizer.cpp a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
RAS_ListRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
RAS_OpenGLRasterizer.cpp GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
RAS_OpenGLRasterizer.h GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
RAS_VAOpenGLRasterizer.cpp 1). Fix for cube maps in the player. 2007-02-01 02:10:38 +00:00
RAS_VAOpenGLRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00