blender/source
Sergey Sharybin 2218135f67 Fix T41969: Enviropment map crash
The issue was caused by the threading conflict between main thread which
might free environment map and render thread which might be using that
environment map.

Solved by stopping preview jobs when changing environment map.

Sure there are still ways to run into threading conflict, but would rather
solve this things case-by-case.
2014-11-18 16:05:47 +01:00
..
blender Fix T41969: Enviropment map crash 2014-11-18 16:05:47 +01:00
blenderplayer Cleanup: Shapekey: get rid of ED_vgroup_object_is_edit_mode() 2014-11-17 20:33:25 +01:00
creator BLI_assert: print a backtrace with the error 2014-11-18 00:20:56 +01:00
gameengine Support dynamic loading of SDL libraries 2014-11-17 17:43:18 +05:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript