blender/intern/cycles
Brecht Van Lommel c3d3d8be36 Fix cycles issue with mapping node rotation and scale order. When using both
scale and rotation in mapping node, there would be shearing, and the only way
to avoid that was to add 2 mapping nodes. This is because to transform the
texture, the inverse transform needs to be done on the texture coordinate

Now the mapping node has Texture/Point/Vector/Normal types to transform the
vector for a particular purpose. Point is the existing behavior, Texture is
the new default that behaves more like you might expect.
2013-09-25 20:28:49 +00:00
..
app Cycles: 2013-08-31 02:56:03 +00:00
blender Fix cycles issue with mapping node rotation and scale order. When using both 2013-09-25 20:28:49 +00:00
bvh Fix #36750: windows crash with empty cycles scene, can't do &references[0] with 2013-09-17 15:03:01 +00:00
cmake Cycles / Standalone: 2013-08-30 17:34:27 +00:00
device Code cleanup / Cycles: 2013-09-04 16:24:58 +00:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel * Style cleanup / Cycles. 2013-09-19 23:54:16 +00:00
render Fix cycles issue with mapping node rotation and scale order. When using both 2013-09-25 20:28:49 +00:00
subd Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
util Fix a few issues reported by coverity scan. 2013-09-03 22:39:21 +00:00
CMakeLists.txt Cleanup: 2013-08-31 03:18:55 +00:00
SConscript Move GCC attributes into a centraized defines 2013-09-01 15:01:15 +00:00