forked from bartvdbraak/blender
984d6c8677
This patch adds some new debug methods to the KX_GameObject for manually adding the debug list and bge.render for controlling the debug visualization. It also adds a new debug actuator, which allows to control the same functions. This patch is a updated version of T33701. Thread on Blenderartists: http://blenderartists.org/forum/showthread.php?264745-Debug-proerties-for-added-objects-patch&p=2256018&viewfull=1#post2256018 Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D635
344 lines
7.7 KiB
ReStructuredText
344 lines
7.7 KiB
ReStructuredText
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Rasterizer (bge.render)
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=======================
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*****
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Intro
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*****
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.. module:: bge.render
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.. code-block:: python
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# Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
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# To use a mouse movement sensor "Mouse" and a
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# motion actuator to mouse look:
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import bge
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# scale sets the speed of motion
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scale = 1.0, 0.5
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co = bge.logic.getCurrentController()
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obj = co.owner
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mouse = co.sensors["Mouse"]
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lmotion = co.actuators["LMove"]
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wmotion = co.actuators["WMove"]
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# Transform the mouse coordinates to see how far the mouse has moved.
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def mousePos():
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x = (bge.render.getWindowWidth() / 2 - mouse.position[0]) * scale[0]
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y = (bge.render.getWindowHeight() / 2 - mouse.position[1]) * scale[1]
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return (x, y)
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pos = mousePos()
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# Set the amount of motion: X is applied in world coordinates...
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wmotion.useLocalTorque = False
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wmotion.torque = ((0.0, 0.0, pos[0]))
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# ...Y is applied in local coordinates
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lmotion.useLocalTorque = True
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lmotion.torque = ((-pos[1], 0.0, 0.0))
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# Activate both actuators
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co.activate(lmotion)
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co.activate(wmotion)
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# Centre the mouse
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bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
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*********
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Constants
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*********
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.. data:: KX_TEXFACE_MATERIAL
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Materials as defined by the texture face settings.
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.. data:: KX_BLENDER_MULTITEX_MATERIAL
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Materials approximating blender materials with multitexturing.
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.. data:: KX_BLENDER_GLSL_MATERIAL
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Materials approximating blender materials with GLSL.
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.. DATA:: VSYNC_OFF
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Disables vsync
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.. DATA:: VSYNC_ON
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Enables vsync
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.. DATA:: VSYNC_ADAPTIVE
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Enables adaptive vsync if supported. Adaptive vsync enables vsync if the framerate is above the monitors refresh rate. Otherwise, vsync is diabled if the framerate is too low.
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*********
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Functions
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*********
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.. function:: getWindowWidth()
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Gets the width of the window (in pixels)
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:rtype: integer
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.. function:: getWindowHeight()
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Gets the height of the window (in pixels)
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:rtype: integer
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.. function:: setWindowSize(width, height)
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Set the width and height of the window (in pixels). This also works for fullscreen applications.
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:type width: integer
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:type height: integer
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.. function:: setFullScreen(enable)
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Set whether or not the window should be fullscreen.
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:type enable: bool
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.. function:: getFullScreen()
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Returns whether or not the window is fullscreen.
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:rtype: bool
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.. function:: makeScreenshot(filename)
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Writes a screenshot to the given filename.
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If filename starts with // the image will be saved relative to the current directory.
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If the filename contains # it will be replaced with the frame number.
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The standalone player saves .png files. It does not support color space conversion
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or gamma correction.
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When run from Blender, makeScreenshot supports all Blender image file formats like PNG, TGA, Jpeg and OpenEXR.
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Gamma, Colorspace conversion and Jpeg compression are taken from the Render settings panels.
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:type filename: string
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.. function:: enableVisibility(visible)
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Doesn't really do anything...
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.. function:: showMouse(visible)
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Enables or disables the operating system mouse cursor.
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:type visible: boolean
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.. function:: setMousePosition(x, y)
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Sets the mouse cursor position.
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:type x: integer
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:type y: integer
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.. function:: setBackgroundColor(rgba)
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Sets the window background color.
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:type rgba: list [r, g, b, a]
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.. function:: setMistColor(rgb)
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Sets the mist color.
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:type rgb: list [r, g, b]
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.. function:: setAmbientColor(rgb)
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Sets the color of ambient light.
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:type rgb: list [r, g, b]
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.. function:: setMistStart(start)
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Sets the mist start value. Objects further away than start will have mist applied to them.
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:type start: float
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.. function:: setMistEnd(end)
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Sets the mist end value. Objects further away from this will be colored solid with
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the color set by setMistColor().
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:type end: float
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.. function:: disableMist()
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Disables mist.
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.. note:: Set any of the mist properties to enable mist.
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.. function:: setEyeSeparation(eyesep)
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Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
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:arg eyesep: The distance between the left and right eye.
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:type eyesep: float
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.. function:: getEyeSeparation()
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Gets the current eye separation for stereo mode.
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:rtype: float
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.. function:: setFocalLength(focallength)
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Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
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:arg focallength: The focal length.
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:type focallength: float
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.. function:: getFocalLength()
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Gets the current focal length for stereo mode.
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:rtype: float
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.. function:: setMaterialMode(mode)
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Set the material mode to use for OpenGL rendering.
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:type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
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.. note:: Changes will only affect newly created scenes.
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.. function:: getMaterialMode(mode)
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Get the material mode to use for OpenGL rendering.
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:rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
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.. function:: setGLSLMaterialSetting(setting, enable)
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Enables or disables a GLSL material setting.
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:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
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:type enable: boolean
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.. function:: getGLSLMaterialSetting(setting, enable)
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Get the state of a GLSL material setting.
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:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
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:rtype: boolean
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.. function:: setAnisotropicFiltering(level)
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Set the anisotropic filtering level for textures.
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:arg level: The new anisotropic filtering level to use
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:type level: integer (must be one of 1, 2, 4, 8, 16)
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.. note:: Changing this value can cause all textures to be recreated, which can be slow.
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.. function:: getAnisotropicFiltering()
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Get the anisotropic filtering level used for textures.
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:rtype: integer (one of 1, 2, 4, 8, 16)
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.. function:: setMipmapping(value)
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Change how to use mipmapping.
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:type value: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
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.. note:: Changing this value can cause all textures to be recreated, which can be slow.
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.. function:: getMipmapping()
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Get the current mipmapping setting.
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:rtype: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
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.. function:: drawLine(fromVec,toVec,color)
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Draw a line in the 3D scene.
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:arg fromVec: the origin of the line
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:type fromVec: list [x, y, z]
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:arg toVec: the end of the line
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:type toVec: list [x, y, z]
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:arg color: the color of the line
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:type color: list [r, g, b]
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.. function:: enableMotionBlur(factor)
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Enable the motion blur effect.
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:arg factor: the ammount of motion blur to display.
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:type factor: float [0.0 - 1.0]
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.. function:: disableMotionBlur()
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Disable the motion blur effect.
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.. function:: showFramerate(enable)
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Show or hide the framerate.
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:type enable: boolean
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.. function:: showProfile(enable)
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Show or hide the profile.
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:type enable: boolean
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.. function:: showProperties(enable)
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Show or hide the debug properties.
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:type enable: boolean
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.. function:: autoDebugList(enable)
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Enable or disable auto adding debug properties to the debug list.
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:type enable: boolean
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.. function:: clearDebugList()
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Clears the debug property list.
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.. function:: setVsync(value)
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Set the vsync value
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:arg value: One of VSYNC_OFF, VSYNC_ON, VSYNC_ADAPTIVE
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:type value: integer
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.. function:: getVsync()
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Get the current vsync value
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:rtype: One of VSYNC_OFF, VSYNC_ON, VSYNC_ADAPTIVE
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