Go to file
Janne Karhu 22abd53c7e Quick effects operators:
* A couple of operators to quickly create effects that would otherwise take some time to set up.
* Nice to use for demoing functionality or as a starting point for more complex effects.
* "Make Fur" - Gives every selected mesh object particle fur with a desired density and length.
* "Make Smoke" - Makes each selected object a smoke emitter and creates a new domain object around the emitters with the correct material to render the smoke.
** Has style options for "stream": constant smoke flow, "puff": only create smoke once from the volume of the emitter object, "fire": enable high resolution smoke and set a secondary fire color texture for the domain object.
* "Make Fluid" - Makes every selected object a fluid object (normal/inflow) and has the option to start fluid baking immediately.
* This should provide a nice base for extending these / adding more operators for different effects.
2011-03-30 10:29:32 +00:00
build_files Apply patch [#26660] Scons build on OSX fails to create Info.plist file fix 2011-03-30 05:44:01 +00:00
doc pep8 cleanup 2011-03-27 05:23:14 +00:00
extern fixes in Bullet stuff, roll influence for raycast vehicles was broken, 2011-03-29 18:44:18 +00:00
intern remove DEBUG flag from OpenNL with cmake, was giving too many prints in the console when unwrapping. 2011-03-29 11:50:37 +00:00
release Quick effects operators: 2011-03-30 10:29:32 +00:00
source modify error when python is not found so as not to confuse users who don't build blender. 2011-03-30 07:21:41 +00:00
CMakeLists.txt set CMake's GCC warnings for GCC4.6. 2011-03-28 02:11:51 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile CMake package_archive target to create a .zip/.tar.bz2 package on mac/unix, 2011-03-21 16:42:21 +00:00
SConstruct Apply [#26044] Windows thumbnails and improved filetype registration 2011-03-29 13:00:03 +00:00