blender/source/gameengine
Dalai Felinto 230aed6242 BGE: Action and ShapeKey Actuator PingPong playmode.
I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't.
More than a new feature or a bugfix this is actually a step forward into unifying them.
2011-02-16 19:53:39 +00:00
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BlenderRoutines remove nan-makefiles 2011-01-30 15:29:22 +00:00
Converter BGE: Action and ShapeKey Actuator PingPong playmode. 2011-02-16 19:53:39 +00:00
Expressions remove nan-makefiles 2011-01-30 15:29:22 +00:00
GameLogic remove nan-makefiles 2011-01-30 15:29:22 +00:00
GamePlayer Fix #26064: blenderplayer is broken 2011-02-13 10:28:40 +00:00
Ketsji BGE: Action and ShapeKey Actuator PingPong playmode. 2011-02-16 19:53:39 +00:00
Network remove nan-makefiles 2011-01-30 15:29:22 +00:00
Physics remove nan-makefiles 2011-01-30 15:29:22 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer minor edits, no functional changes. 2011-02-07 22:48:23 +00:00
SceneGraph remove nan-makefiles 2011-01-30 15:29:22 +00:00
VideoTexture remove nan-makefiles 2011-01-30 15:29:22 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00