blender/source/gameengine
2009-12-08 08:46:07 +00:00
..
BlenderRoutines BGE: fix bug in mouse button release detection 2009-12-08 08:46:07 +00:00
Converter BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). 2009-11-28 17:30:34 +00:00
Expressions option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
GameLogic [#19258] [patch] Adding drawing capabilities to BGE Python 2009-11-22 14:42:22 +00:00
GamePlayer BPlayer fix (we were still using old scene.r instead of scene.gm here) and more stubs update from Mitchell Stokes (Moguri) 2009-11-28 01:26:14 +00:00
Ketsji BGE fix for GameLogic["post_draw"] not working with 2DFilters 2009-12-05 02:30:20 +00:00
Network white space commit. (2 spaces -> tab). 2009-09-06 01:51:23 +00:00
Physics BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
PyDoc BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
Rasterizer Add guardealloc for RAS_MeshObject.cpp (and clean whitespace). 2009-11-24 23:24:56 +00:00
SceneGraph BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
VideoTexture Math Lib 2009-11-10 20:43:45 +00:00
CMakeLists.txt option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00