blender/intern/itasc
Ton Roosendaal 5d0f5d210a Fix in KDL for gcc 3.3 compilation
Thanks to Benoit Bolsee and Alexander Clausen for help!
2009-10-20 16:02:41 +00:00
..
kdl Fix in KDL for gcc 3.3 compilation 2009-10-20 16:02:41 +00:00
make/msvc_9_0
Armature.cpp Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>, 2009-09-25 09:33:46 +00:00
Armature.hpp
Cache.cpp Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>, 2009-09-25 09:33:46 +00:00
Cache.hpp
CMakeLists.txt
ConstraintSet.cpp Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>, 2009-09-25 09:33:46 +00:00
ConstraintSet.hpp
ControlledObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
ControlledObject.hpp
CopyPose.cpp Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>, 2009-09-25 09:33:46 +00:00
CopyPose.hpp
Distance.cpp Fix OSX compilation problem with malloc.h in itasc 2009-09-25 07:44:29 +00:00
Distance.hpp
eigen_types.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
eigen_types.hpp
FixedObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
FixedObject.hpp
Makefile Add directives to support multi dir lib. 2009-09-25 22:38:15 +00:00
MovingFrame.cpp Fix OSX compilation problem with malloc.h in itasc 2009-09-25 07:44:29 +00:00
MovingFrame.hpp
Object.hpp
Scene.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
Scene.hpp
SConscript
Solver.hpp
ublas_types.hpp
UncontrolledObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
UncontrolledObject.hpp
WDLSSolver.cpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00
WDLSSolver.hpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00
WorldObject.cpp SVN maintenance. 2009-09-25 01:13:07 +00:00
WorldObject.hpp
WSDLSSolver.cpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00
WSDLSSolver.hpp Speed optimization in itasc when with armature with many bones and few targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition. 2009-09-27 16:20:42 +00:00