forked from bartvdbraak/blender
922 lines
22 KiB
C++
922 lines
22 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* GHOST Blender Player application implementation file.
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_Application.cpp
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* \ingroup player
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*/
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#include <windows.h>
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#endif
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#include "GL/glew.h"
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#include "GPU_extensions.h"
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#include "GPG_Application.h"
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#include <iostream>
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#include <MT_assert.h>
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#include <stdlib.h>
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/**********************************
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* Begin Blender include block
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**********************************/
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#ifdef __cplusplus
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extern "C"
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{
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#endif // __cplusplus
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_sound.h"
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#include "IMB_imbuf.h"
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#include "DNA_scene_types.h"
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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/**********************************
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* End Blender include block
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**********************************/
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#include "BL_System.h"
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#include "KX_KetsjiEngine.h"
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// include files needed by "KX_BlenderSceneConverter.h"
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#include "CTR_Map.h"
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#include "SCA_IActuator.h"
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#include "RAS_MeshObject.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_VAOpenGLRasterizer.h"
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#include "RAS_ListRasterizer.h"
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#include "RAS_GLExtensionManager.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "BL_Material.h" // MAXTEX
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#include "KX_BlenderSceneConverter.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "GPC_MouseDevice.h"
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#include "GPC_RenderTools.h"
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#include "GPG_Canvas.h"
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#include "GPG_KeyboardDevice.h"
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#include "GPG_System.h"
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#include "STR_String.h"
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#include "GHOST_ISystem.h"
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#include "GHOST_IEvent.h"
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#include "GHOST_IEventConsumer.h"
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#include "GHOST_IWindow.h"
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#include "GHOST_Rect.h"
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static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
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static GHOST_ISystem* fSystem = 0;
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static const int kTimerFreq = 10;
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GPG_Application::GPG_Application(GHOST_ISystem* system)
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: m_startSceneName(""),
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m_startScene(0),
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m_maggie(0),
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m_exitRequested(0),
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m_system(system),
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m_mainWindow(0),
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m_frameTimer(0),
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m_cursor(GHOST_kStandardCursorFirstCursor),
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m_engineInitialized(0),
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m_engineRunning(0),
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m_isEmbedded(false),
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m_ketsjiengine(0),
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m_kxsystem(0),
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m_keyboard(0),
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m_mouse(0),
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m_canvas(0),
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m_rendertools(0),
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m_rasterizer(0),
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m_sceneconverter(0),
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m_networkdevice(0),
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m_blendermat(0),
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m_blenderglslmat(0),
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m_pyGlobalDictString(0),
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m_pyGlobalDictString_Length(0)
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{
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fSystem = system;
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}
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GPG_Application::~GPG_Application(void)
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{
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if(m_pyGlobalDictString) {
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delete [] m_pyGlobalDictString;
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m_pyGlobalDictString = 0;
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m_pyGlobalDictString_Length = 0;
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}
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exitEngine();
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fSystem->disposeWindow(m_mainWindow);
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}
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bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int argc, char **argv)
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{
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bool result = false;
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if (maggie != NULL && scene != NULL)
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{
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// XXX G.scene = scene;
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m_maggie = maggie;
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m_startSceneName = scene->id.name+2;
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m_startScene = scene;
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result = true;
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}
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/* Python needs these */
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m_argc= argc;
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m_argv= argv;
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return result;
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}
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#ifdef WIN32
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#define SCR_SAVE_MOUSE_MOVE_THRESHOLD 15
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static HWND found_ghost_window_hwnd;
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static GHOST_IWindow* ghost_window_to_find;
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static WNDPROC ghost_wnd_proc;
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static POINT scr_save_mouse_pos;
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static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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BOOL close = FALSE;
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switch (uMsg)
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{
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case WM_MOUSEMOVE:
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{
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POINT pt;
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GetCursorPos(&pt);
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LONG dx = scr_save_mouse_pos.x - pt.x;
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LONG dy = scr_save_mouse_pos.y - pt.y;
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if (abs(dx) > SCR_SAVE_MOUSE_MOVE_THRESHOLD
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|| abs(dy) > SCR_SAVE_MOUSE_MOVE_THRESHOLD)
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{
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close = TRUE;
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}
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scr_save_mouse_pos = pt;
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break;
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}
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case WM_LBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_KEYDOWN:
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close = TRUE;
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}
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if (close)
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PostMessage(hwnd,WM_CLOSE,0,0);
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return CallWindowProc(ghost_wnd_proc, hwnd, uMsg, wParam, lParam);
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}
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BOOL CALLBACK findGhostWindowHWNDProc(HWND hwnd, LPARAM lParam)
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{
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GHOST_IWindow *p = (GHOST_IWindow*) GetWindowLongPtr(hwnd, GWLP_USERDATA);
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BOOL ret = TRUE;
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if (p == ghost_window_to_find)
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{
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found_ghost_window_hwnd = hwnd;
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ret = FALSE;
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}
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return ret;
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}
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static HWND findGhostWindowHWND(GHOST_IWindow* window)
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{
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found_ghost_window_hwnd = NULL;
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ghost_window_to_find = window;
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EnumWindows(findGhostWindowHWNDProc, NULL);
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return found_ghost_window_hwnd;
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}
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bool GPG_Application::startScreenSaverPreview(
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HWND parentWindow,
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const bool stereoVisual,
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool success = false;
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RECT rc;
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if (GetWindowRect(parentWindow, &rc))
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{
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int windowWidth = rc.right - rc.left;
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int windowHeight = rc.bottom - rc.top;
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STR_String title = "";
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m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
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if (!m_mainWindow) {
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printf("error: could not create main window\n");
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exit(-1);
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}
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HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
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if (!ghost_hwnd) {
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printf("error: could find main window\n");
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exit(-1);
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}
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SetParent(ghost_hwnd, parentWindow);
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LONG style = GetWindowLong(ghost_hwnd, GWL_STYLE);
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LONG exstyle = GetWindowLong(ghost_hwnd, GWL_EXSTYLE);
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RECT adjrc = { 0, 0, windowWidth, windowHeight };
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AdjustWindowRectEx(&adjrc, style, FALSE, exstyle);
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style = (style & (~(WS_POPUP|WS_OVERLAPPEDWINDOW|WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_THICKFRAME|WS_MINIMIZEBOX|WS_MAXIMIZEBOX|WS_TILEDWINDOW ))) | WS_CHILD;
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SetWindowLong(ghost_hwnd, GWL_STYLE, style);
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SetWindowPos(ghost_hwnd, NULL, adjrc.left, adjrc.top, 0, 0, SWP_NOZORDER|SWP_NOSIZE|SWP_NOACTIVATE);
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/* Check the size of the client rectangle of the window and resize the window
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* so that the client rectangle has the size requested.
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*/
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m_mainWindow->setClientSize(windowWidth, windowHeight);
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success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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success = startEngine();
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}
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}
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return success;
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}
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bool GPG_Application::startScreenSaverFullScreen(
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int width,
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int height,
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int bpp,int frequency,
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const bool stereoVisual,
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode, samples);
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if (ret)
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{
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HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
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if (ghost_hwnd != NULL)
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{
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GetCursorPos(&scr_save_mouse_pos);
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ghost_wnd_proc = (WNDPROC) GetWindowLongPtr(ghost_hwnd, GWLP_WNDPROC);
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SetWindowLongPtr(ghost_hwnd,GWLP_WNDPROC, (uintptr_t) screenSaverWindowProc);
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}
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}
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return ret;
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}
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#endif
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bool GPG_Application::startWindow(STR_String& title,
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int windowLeft,
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int windowTop,
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int windowWidth,
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int windowHeight,
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const bool stereoVisual,
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool success;
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// Create the main window
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//STR_String title ("Blender Player - GHOST");
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m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
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if (!m_mainWindow) {
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printf("error: could not create main window\n");
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exit(-1);
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}
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/* Check the size of the client rectangle of the window and resize the window
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* so that the client rectangle has the size requested.
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*/
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m_mainWindow->setClientSize(windowWidth, windowHeight);
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m_mainWindow->setCursorVisibility(false);
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success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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success = startEngine();
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}
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return success;
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}
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bool GPG_Application::startEmbeddedWindow(STR_String& title,
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const GHOST_TEmbedderWindowID parentWindow,
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const bool stereoVisual,
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const int stereoMode,
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const GHOST_TUns16 samples) {
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GHOST_TWindowState state = GHOST_kWindowStateNormal;
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if (parentWindow != 0)
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state = GHOST_kWindowStateEmbedded;
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m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, state,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples, parentWindow);
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if (!m_mainWindow) {
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printf("error: could not create main window\n");
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exit(-1);
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}
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m_isEmbedded = true;
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bool success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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success = startEngine();
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}
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return success;
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}
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bool GPG_Application::startFullScreen(
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int width,
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int height,
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int bpp,int frequency,
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const bool stereoVisual,
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const int stereoMode,
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const GHOST_TUns16 samples)
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{
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bool success;
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// Create the main window
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GHOST_DisplaySetting setting;
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setting.xPixels = width;
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setting.yPixels = height;
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setting.bpp = bpp;
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setting.frequency = frequency;
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fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual);
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m_mainWindow->setCursorVisibility(false);
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m_mainWindow->setState(GHOST_kWindowStateFullScreen);
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success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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success = startEngine();
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}
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return success;
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}
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bool GPG_Application::StartGameEngine(int stereoMode)
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{
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bool success = initEngine(m_mainWindow, stereoMode);
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if (success)
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success = startEngine();
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return success;
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}
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void GPG_Application::StopGameEngine()
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{
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exitEngine();
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}
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bool GPG_Application::processEvent(GHOST_IEvent* event)
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{
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bool handled = true;
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switch (event->getType())
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{
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case GHOST_kEventUnknown:
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break;
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case GHOST_kEventButtonDown:
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handled = handleButton(event, true);
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break;
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case GHOST_kEventButtonUp:
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handled = handleButton(event, false);
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break;
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case GHOST_kEventWheel:
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handled = handleWheel(event);
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break;
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case GHOST_kEventCursorMove:
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handled = handleCursorMove(event);
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break;
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case GHOST_kEventKeyDown:
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handleKey(event, true);
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break;
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case GHOST_kEventKeyUp:
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handleKey(event, false);
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break;
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case GHOST_kEventWindowClose:
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case GHOST_kEventQuit:
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m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
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break;
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case GHOST_kEventWindowActivate:
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handled = false;
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break;
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case GHOST_kEventWindowDeactivate:
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handled = false;
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break;
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case GHOST_kEventWindowUpdate:
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{
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GHOST_IWindow* window = event->getWindow();
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if (!m_system->validWindow(window)) break;
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// Update the state of the game engine
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if (m_kxsystem && !m_exitRequested)
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{
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// Proceed to next frame
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window->activateDrawingContext();
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// first check if we want to exit
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m_exitRequested = m_ketsjiengine->GetExitCode();
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// kick the engine
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bool renderFrame = m_ketsjiengine->NextFrame();
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if (renderFrame)
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{
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// render the frame
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m_ketsjiengine->Render();
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}
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}
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m_exitString = m_ketsjiengine->GetExitString();
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}
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break;
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case GHOST_kEventWindowSize:
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{
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GHOST_IWindow* window = event->getWindow();
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if (!m_system->validWindow(window)) break;
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if (m_canvas) {
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GHOST_Rect bnds;
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window->getClientBounds(bnds);
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m_canvas->Resize(bnds.getWidth(), bnds.getHeight());
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}
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}
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break;
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default:
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handled = false;
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break;
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}
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return handled;
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}
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int GPG_Application::getExitRequested(void)
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{
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return m_exitRequested;
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}
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const STR_String& GPG_Application::getExitString(void)
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{
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return m_exitString;
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}
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bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
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{
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if (!m_engineInitialized)
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{
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GPU_extensions_init();
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bgl::InitExtensions(true);
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// get and set the preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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if (!syshandle)
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return false;
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// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
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// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
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GameData *gm= &m_startScene->gm;
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool fixedFr = (gm->flag & GAME_ENABLE_ALL_FRAMES);
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bool showPhysics = (gm->flag & GAME_SHOW_PHYSICS);
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SYS_WriteCommandLineInt(syshandle, "show_physics", showPhysics);
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bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0);
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bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
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bool restrictAnimFPS = gm->flag & GAME_RESTRICT_ANIM_UPDATES;
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|
|
if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
|
|
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0);
|
|
|
|
if(GPU_glsl_support())
|
|
m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0);
|
|
else if(gm->matmode == GAME_MAT_GLSL)
|
|
m_blendermat = false;
|
|
|
|
// create the canvas, rasterizer and rendertools
|
|
m_canvas = new GPG_Canvas(window);
|
|
if (!m_canvas)
|
|
return false;
|
|
|
|
m_canvas->Init();
|
|
if (gm->flag & GAME_SHOW_MOUSE)
|
|
m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
|
|
m_rendertools = new GPC_RenderTools();
|
|
if (!m_rendertools)
|
|
goto initFailed;
|
|
|
|
if(useLists) {
|
|
if(GLEW_VERSION_1_1)
|
|
m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
|
|
else
|
|
m_rasterizer = new RAS_ListRasterizer(m_canvas);
|
|
}
|
|
else if (GLEW_VERSION_1_1)
|
|
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
|
|
else
|
|
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
|
|
|
|
/* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */
|
|
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
|
|
m_rasterizer->SetEyeSeparation(m_startScene->gm.eyeseparation);
|
|
|
|
if (!m_rasterizer)
|
|
goto initFailed;
|
|
|
|
// create the inputdevices
|
|
m_keyboard = new GPG_KeyboardDevice();
|
|
if (!m_keyboard)
|
|
goto initFailed;
|
|
|
|
m_mouse = new GPC_MouseDevice();
|
|
if (!m_mouse)
|
|
goto initFailed;
|
|
|
|
// create a networkdevice
|
|
m_networkdevice = new NG_LoopBackNetworkDeviceInterface();
|
|
if (!m_networkdevice)
|
|
goto initFailed;
|
|
|
|
sound_init(m_maggie);
|
|
|
|
// create a ketsjisystem (only needed for timing and stuff)
|
|
m_kxsystem = new GPG_System (m_system);
|
|
if (!m_kxsystem)
|
|
goto initFailed;
|
|
|
|
// create the ketsjiengine
|
|
m_ketsjiengine = new KX_KetsjiEngine(m_kxsystem);
|
|
|
|
// set the devices
|
|
m_ketsjiengine->SetKeyboardDevice(m_keyboard);
|
|
m_ketsjiengine->SetMouseDevice(m_mouse);
|
|
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
|
|
m_ketsjiengine->SetCanvas(m_canvas);
|
|
m_ketsjiengine->SetRenderTools(m_rendertools);
|
|
m_ketsjiengine->SetRasterizer(m_rasterizer);
|
|
|
|
m_ketsjiengine->SetTimingDisplay(frameRate, false, false);
|
|
#ifdef WITH_PYTHON
|
|
CValue::SetDeprecationWarnings(nodepwarnings);
|
|
#else
|
|
(void)nodepwarnings;
|
|
#endif
|
|
|
|
m_ketsjiengine->SetUseFixedTime(fixed_framerate);
|
|
m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
|
|
m_ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
|
|
|
|
m_engineInitialized = true;
|
|
}
|
|
|
|
return m_engineInitialized;
|
|
initFailed:
|
|
sound_exit();
|
|
delete m_kxsystem;
|
|
delete m_networkdevice;
|
|
delete m_mouse;
|
|
delete m_keyboard;
|
|
delete m_rasterizer;
|
|
delete m_rendertools;
|
|
delete m_canvas;
|
|
m_canvas = NULL;
|
|
m_rendertools = NULL;
|
|
m_rasterizer = NULL;
|
|
m_keyboard = NULL;
|
|
m_mouse = NULL;
|
|
m_networkdevice = NULL;
|
|
m_kxsystem = NULL;
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
bool GPG_Application::startEngine(void)
|
|
{
|
|
if (m_engineRunning) {
|
|
return false;
|
|
}
|
|
|
|
// Temporary hack to disable banner display for NaN approved content.
|
|
/*
|
|
m_canvas->SetBannerDisplayEnabled(true);
|
|
Camera* cam;
|
|
cam = (Camera*)scene->camera->data;
|
|
if (cam) {
|
|
if (((cam->flag) & 48)==48) {
|
|
m_canvas->SetBannerDisplayEnabled(false);
|
|
}
|
|
}
|
|
else {
|
|
showError(CString("Camera data invalid."));
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
// create a scene converter, create and convert the stratingscene
|
|
m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine);
|
|
if (m_sceneconverter)
|
|
{
|
|
STR_String startscenename = m_startSceneName.Ptr();
|
|
m_ketsjiengine->SetSceneConverter(m_sceneconverter);
|
|
|
|
// if (always_use_expand_framing)
|
|
// sceneconverter->SetAlwaysUseExpandFraming(true);
|
|
if(m_blendermat && (m_startScene->gm.matmode != GAME_MAT_TEXFACE))
|
|
m_sceneconverter->SetMaterials(true);
|
|
if(m_blenderglslmat && (m_startScene->gm.matmode == GAME_MAT_GLSL))
|
|
m_sceneconverter->SetGLSLMaterials(true);
|
|
|
|
KX_Scene* startscene = new KX_Scene(m_keyboard,
|
|
m_mouse,
|
|
m_networkdevice,
|
|
startscenename,
|
|
m_startScene,
|
|
m_canvas);
|
|
|
|
#ifdef WITH_PYTHON
|
|
// some python things
|
|
PyObject *gameLogic, *gameLogic_keys;
|
|
setupGamePython(m_ketsjiengine, startscene, m_maggie, NULL, &gameLogic, &gameLogic_keys, m_argc, m_argv);
|
|
#endif // WITH_PYTHON
|
|
|
|
//initialize Dome Settings
|
|
if(m_startScene->gm.stereoflag == STEREO_DOME)
|
|
m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext);
|
|
|
|
#ifdef WITH_PYTHON
|
|
// Set the GameLogic.globalDict from marshal'd data, so we can
|
|
// load new blend files and keep data in GameLogic.globalDict
|
|
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
|
|
#endif
|
|
m_sceneconverter->ConvertScene(
|
|
startscene,
|
|
m_rendertools,
|
|
m_canvas);
|
|
m_ketsjiengine->AddScene(startscene);
|
|
|
|
// Create a timer that is used to kick the engine
|
|
if (!m_frameTimer) {
|
|
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
|
|
}
|
|
m_rasterizer->Init();
|
|
m_ketsjiengine->StartEngine(true);
|
|
m_engineRunning = true;
|
|
|
|
// Set the animation playback rate for ipo's and actions
|
|
// the framerate below should patch with FPS macro defined in blendef.h
|
|
// Could be in StartEngine set the framerate, we need the scene to do this
|
|
Scene *scene= startscene->GetBlenderScene(); // needed for macro
|
|
m_ketsjiengine->SetAnimFrameRate(FPS);
|
|
}
|
|
|
|
if (!m_engineRunning)
|
|
{
|
|
stopEngine();
|
|
}
|
|
|
|
return m_engineRunning;
|
|
}
|
|
|
|
|
|
void GPG_Application::stopEngine()
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
// GameLogic.globalDict gets converted into a buffer, and sorted in
|
|
// m_pyGlobalDictString so we can restore after python has stopped
|
|
// and started between .blend file loads.
|
|
if(m_pyGlobalDictString) {
|
|
delete [] m_pyGlobalDictString;
|
|
m_pyGlobalDictString = 0;
|
|
}
|
|
|
|
m_pyGlobalDictString_Length = saveGamePythonConfig(&m_pyGlobalDictString);
|
|
|
|
// when exiting the mainloop
|
|
exitGamePythonScripting();
|
|
#endif
|
|
|
|
m_ketsjiengine->StopEngine();
|
|
m_networkdevice->Disconnect();
|
|
|
|
if (m_sceneconverter) {
|
|
delete m_sceneconverter;
|
|
m_sceneconverter = 0;
|
|
}
|
|
if (m_system && m_frameTimer) {
|
|
m_system->removeTimer(m_frameTimer);
|
|
m_frameTimer = 0;
|
|
}
|
|
m_engineRunning = false;
|
|
}
|
|
|
|
|
|
void GPG_Application::exitEngine()
|
|
{
|
|
sound_exit();
|
|
if (m_ketsjiengine)
|
|
{
|
|
stopEngine();
|
|
delete m_ketsjiengine;
|
|
m_ketsjiengine = 0;
|
|
}
|
|
if (m_kxsystem)
|
|
{
|
|
delete m_kxsystem;
|
|
m_kxsystem = 0;
|
|
}
|
|
if (m_networkdevice)
|
|
{
|
|
delete m_networkdevice;
|
|
m_networkdevice = 0;
|
|
}
|
|
if (m_mouse)
|
|
{
|
|
delete m_mouse;
|
|
m_mouse = 0;
|
|
}
|
|
if (m_keyboard)
|
|
{
|
|
delete m_keyboard;
|
|
m_keyboard = 0;
|
|
}
|
|
if (m_rasterizer)
|
|
{
|
|
delete m_rasterizer;
|
|
m_rasterizer = 0;
|
|
}
|
|
if (m_rendertools)
|
|
{
|
|
delete m_rendertools;
|
|
m_rendertools = 0;
|
|
}
|
|
if (m_canvas)
|
|
{
|
|
delete m_canvas;
|
|
m_canvas = 0;
|
|
}
|
|
|
|
GPU_extensions_exit();
|
|
|
|
m_exitRequested = 0;
|
|
m_engineInitialized = false;
|
|
}
|
|
|
|
bool GPG_Application::handleWheel(GHOST_IEvent* event)
|
|
{
|
|
bool handled = false;
|
|
MT_assert(event);
|
|
if (m_mouse)
|
|
{
|
|
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
|
|
GHOST_TEventWheelData* wheelData = static_cast<GHOST_TEventWheelData*>(eventData);
|
|
GPC_MouseDevice::TButtonId button;
|
|
if (wheelData->z > 0)
|
|
button = GPC_MouseDevice::buttonWheelUp;
|
|
else
|
|
button = GPC_MouseDevice::buttonWheelDown;
|
|
m_mouse->ConvertButtonEvent(button, true);
|
|
handled = true;
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
bool GPG_Application::handleButton(GHOST_IEvent* event, bool isDown)
|
|
{
|
|
bool handled = false;
|
|
MT_assert(event);
|
|
if (m_mouse)
|
|
{
|
|
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
|
|
GHOST_TEventButtonData* buttonData = static_cast<GHOST_TEventButtonData*>(eventData);
|
|
GPC_MouseDevice::TButtonId button;
|
|
switch (buttonData->button)
|
|
{
|
|
case GHOST_kButtonMaskMiddle:
|
|
button = GPC_MouseDevice::buttonMiddle;
|
|
break;
|
|
case GHOST_kButtonMaskRight:
|
|
button = GPC_MouseDevice::buttonRight;
|
|
break;
|
|
case GHOST_kButtonMaskLeft:
|
|
default:
|
|
button = GPC_MouseDevice::buttonLeft;
|
|
break;
|
|
}
|
|
m_mouse->ConvertButtonEvent(button, isDown);
|
|
handled = true;
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
|
|
bool GPG_Application::handleCursorMove(GHOST_IEvent* event)
|
|
{
|
|
bool handled = false;
|
|
MT_assert(event);
|
|
if (m_mouse && m_mainWindow)
|
|
{
|
|
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
|
|
GHOST_TEventCursorData* cursorData = static_cast<GHOST_TEventCursorData*>(eventData);
|
|
GHOST_TInt32 x, y;
|
|
m_mainWindow->screenToClient(cursorData->x, cursorData->y, x, y);
|
|
m_mouse->ConvertMoveEvent(x, y);
|
|
handled = true;
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
|
|
bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown)
|
|
{
|
|
bool handled = false;
|
|
MT_assert(event);
|
|
if (m_keyboard)
|
|
{
|
|
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
|
|
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
|
|
//no need for this test
|
|
//if (fSystem->getFullScreen()) {
|
|
if (keyData->key == GHOST_kKeyEsc && !m_keyboard->m_hookesc && !m_isEmbedded) {
|
|
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
|
|
}
|
|
//}
|
|
m_keyboard->ConvertEvent(keyData->key, isDown);
|
|
handled = true;
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
|
|
|
|
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time)
|
|
{
|
|
GHOST_IWindow* window = (GHOST_IWindow*)task->getUserData();
|
|
if (fSystem->validWindow(window)) {
|
|
window->invalidate();
|
|
}
|
|
}
|