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Sybren A. Stüvel 23aa425cd9 Using proper subtype in game object velocity clamping properties.
The game.velocity_{min,max} and game.angular_velocity_{min,max} object
RNA properties did not use a subtype, and thus velocity was always
displayed as radians or blender units instead of the configured units.

Reviewed by: campbellbarton
2015-07-07 11:59:28 +02:00
build_files Correct comment 2015-07-05 22:19:01 +10:00
doc BGE: bge.texture API documentation enhancement 2015-07-06 21:48:25 +02:00
extern CMake: quiet warnings in GTest 2015-06-23 14:34:52 +10:00
intern Cleanup: style, spelling 2015-07-06 17:45:11 +10:00
release Add 'loop slide' option to bevel. See T45260 2015-07-05 09:53:17 -04:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Using proper subtype in game object velocity clamping properties. 2015-07-07 11:59:28 +02:00
tests Remove WITH_TESTS_PERFORMANCE option. 2015-06-29 20:26:58 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Make OpenGL debug contexts a flag --debug-gpu instead of a compile time 2015-07-02 19:30:17 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile CMake: use functions instead of macros 2015-06-17 09:38:24 +10:00
SConstruct Fix T44968: Python executable crashes due to missing .DLL 2015-06-10 13:41:06 +05:00