forked from bartvdbraak/blender
23d68fed88
rather than in its own internally used emitting-face-coordinate-system (which is how the data is stored in DNA - that data now exists in rna as hairkey.location_hairspace) Basically this makes the hair information that's in rna a lot more useful, making it possible to export hair strands to external renderers for example. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |