blender/source/gameengine/Physics/Bullet
Thomas Dinges e3ed13cbd4 Cleanup: Remove special code for Visual Studio 2008.
Goodbye VC2008, it has been a pleasure (more or less) :D SCons / CMake cleaenup will follow.
Differential Revision: https://developer.blender.org/D715
2014-08-07 13:52:15 +02:00
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CcdGraphicController.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdGraphicController.h BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp BGE: Fix for applyImpulse function 2014-07-07 08:06:39 -07:00
CcdPhysicsController.h BGE: Fix for applyImpulse function 2014-07-07 08:06:39 -07:00
CcdPhysicsEnvironment.cpp Cleanup: Remove special code for Visual Studio 2008. 2014-08-07 13:52:15 +02:00
CcdPhysicsEnvironment.h BGE debug API and actuator 2014-07-11 16:00:14 -07:00
CMakeLists.txt Fix T40146: BGE Compound parent crash 2014-07-15 17:52:46 -07:00
SConscript Fix T40146: BGE Compound parent crash 2014-07-15 17:52:46 -07:00