forked from bartvdbraak/blender
8537a4d471
Added support for "Weighted Collapse" Before an edge could only collapse into its middle, Now the edge collapses into a point bias'd by the 2 verts Concave/Convec "Pointyness" value as well as boundry weighting. This works much better for boundry verts. - UV's Vcols and Weights are correctly interpolated into the new location. Added a tool in the mesh menu for accessing the poly reduction tool. |
||
---|---|---|
.. | ||
ai2obj.py | ||
boxpack2d.py | ||
BPyBlender.py | ||
BPyImage.py | ||
BPyMathutils.py | ||
BPyMesh_redux.py | ||
BPyMesh.py | ||
BPyNMesh.py | ||
BPyRegistry.py | ||
defaultdoodads.py | ||
eps2obj.py | ||
gimp2obj.py | ||
meshtools.py | ||
svg2obj.py |