blender/release
Campbell Barton 24c94eb61c changes to startup.blend
- Set render tile size to 64x64 pixels
- Set default lamp area size to 0.1 (see commit 52012)
2012-11-21 08:59:25 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
darwin move source/darwin into release/darwin since these files are for osx packaging. 2012-11-18 07:41:38 +00:00
datafiles changes to startup.blend 2012-11-21 08:59:25 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values. 2012-11-20 05:50:19 +00:00
text Readme and Release Log Links: 2012-11-20 01:55:22 +00:00
windows style cleanup 2012-10-20 18:46:57 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00