blender/source/gameengine/Expressions/EXP_ErrorValue.h
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00

48 lines
1.3 KiB
C++

/*
* ErrorValue.h: interface for the CErrorValue class.
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
/** \file EXP_ErrorValue.h
* \ingroup expressions
*/
#ifndef __EXP_ERRORVALUE_H__
#define __EXP_ERRORVALUE_H__
#include "EXP_Value.h"
class CErrorValue : public CPropValue
{
public:
virtual const STR_String & GetText();
virtual double GetNumber();
virtual int GetValueType();
CErrorValue();
CErrorValue(const char *errmsg);
virtual ~CErrorValue();
virtual CValue* Calc(VALUE_OPERATOR op, CValue* val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual CValue* GetReplica();
private:
STR_String m_strErrorText;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CErrorValue")
#endif
};
#endif /* __EXP_ERRORVALUE_H__ */