blender/source/gameengine
Benoit Bolsee 1f0ae739cb BGE memleak fix: OpenGL Display Lists not deleted when switching scene
This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica.
2008-03-09 22:02:32 +00:00
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BlenderRoutines BGE memleak fixed: game actuator does not release file buffer 2008-03-09 21:37:01 +00:00
Converter BGE memleak fixed: mesh/material not deleted when switching scene 2008-03-09 21:42:03 +00:00
Expressions Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GameLogic Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GamePlayer Added a global string to be used for the tempdir. since the user preference is not loaded in background mode and the user preference is not validated and has no fallback. 2008-02-13 13:55:22 +00:00
Ketsji BGE fix: game object to controller links consistancy maintained regardless of order of deletion 2008-03-09 21:51:38 +00:00
Network This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Physics * to be able to properly compile this, the friend needs 'class' too: friend class CcdOverlapFilterCallBack 2008-03-02 09:39:14 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
SceneGraph Mem leak fixed in sound buffer & parent invert node 2008-03-01 19:29:01 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00